Function NavmeshBase.CreateNodes
        
                CreateNodes
        
                (NavmeshTile tile, UnsafeSpan<int> tris, int tileIndex, uint graphIndex, UnsafeSpan<uint> tags, bool initializeNodes, AstarPath astar, uint initialPenalty, bool tryPreserveExistingTagsAndPenalties)
    
            
            
                Internal
                    Static
            
        void CreateNodes (
tile  |         ||
UnsafeSpan<int>  |     tris  |         |
int  |     tileIndex  |         |
uint  |     graphIndex  |         |
UnsafeSpan<uint>  |     tags  |         |
bool  |     initializeNodes  |         |
astar  |         ||
uint  |     initialPenalty  |         |
bool  |     tryPreserveExistingTagsAndPenalties  |