Class NavmeshTile Extends INavmeshHolder
    Public
    
    A single tile in a recast or navmesh graph.
A tile is a single rectangular (but usually square) part of the graph. Tiles can be updated individually, which is great for large worlds where updating the whole graph would take a long time.
Public Methods
Public Variables
        
                bbTree
        
    
                    
                    Bounding Box Tree for node lookups.
                        Public
                    
                
        
                d
        
    
                    
                    Depth, in tile coordinates.
                        Public
                    
                
        
                flag
        
    
                    
                    Temporary flag used for batching.
                        Public
                    
                
        
                graph
        
    
                    
                    The graph which contains this tile.
                        Public
                    
                
        
                isCut
        
    
                    
                    True if this tile may have been cut by NavmeshCuts, or had pieces added by NavmeshAdd components.
                        Public
                    
                
        
                nodes
        
    
                    
                    All nodes in the tile.
                        Public
                    
                
        
                preCutTags
        
    
                    
                    
                        Public
                    
                
        
                preCutTris
        
    
                    
                    
                        Public
                    
                
        
                preCutVertsInTileSpace
        
    
                    
                    
                        Public
                    
                
        
                transform
        
    
                    
                    Transforms coordinates from graph space to world space.
                        Public
                    
                
        
                tris
        
    
                    
                    All triangle indices in the tile.
                        Public
                    
                
        
                verts
        
    
                    
                    All vertices in the tile.
                        Public
                    
                
        
                vertsInGraphSpace
        
    
                    
                    All vertices in the tile.
                        Public
                    
                
        
                w
        
    
                    
                    Width, in tile coordinates.
                        Public
                    
                
        
                x
        
    
                    
                    Tile X Coordinate.
                        Public
                    
                
        
                z
        
    
                    
                    Tile Z Coordinate.
                        Public