Struct SimpleMovementPlane Extends IMovementPlane
    Public
    
    Represents the orientation of a plane.
When a character walks around in the world, it may not necessarily walk on the XZ-plane. It may be the case that the character is on a spherical world, or maybe it walks on a wall or upside down on the ceiling.
A movement plane is used to handle this. It contains functions for converting a 3D point into a 2D point on that plane, and functions for converting back to 3D.
Public Methods
Public Static Methods
Public Variables
        
                inverseRotation
        
    
                    
                    
                        Public
                            Readonly
                    
                
        
                isXY
        
    
                    
                    
                        Public
                    
                
        
                isXZ
        
    
                    
                    
                        Public
                    
                
        
                plane
        
    
                    
                    
                        Public
                            Readonly
                    
                
        
                rotation
        
    
                    
                    
                        Public
                            Readonly
                    
                Public Static Variables
        
                XYPlane
        
    
                    
                    A plane that spans the X and Y axes.
                        Public
                            Static
                            Readonly
                    
                
        
                XZPlane
        
    
                    
                    A plane that spans the X and Z axes.
                        Public
                            Static
                            Readonly