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    A* Pathfinding Project
    4.0.1
    
   The A* Pathfinding Project for Unity 3D 
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Moves the target in example scenes. More...
Moves the target in example scenes.
This is a simple script which has the sole purpose of moving the target point of agents in the example scenes for the A* Pathfinding Project.
It is not meant to be pretty, but it does the job.
Public Member Functions | |
| void | OnGUI () | 
| void | Start () | 
| void | UpdateTargetPosition () | 
Public Attributes | |
| LayerMask | mask | 
| Mask for the raycast placement.   | |
| bool | onlyOnDoubleClick | 
| Determines if the target position should be updated every frame or only on double-click.   | |
| Transform | target | 
| bool | use2D | 
Private Member Functions | |
| void | Update () | 
Private Attributes | |
| RichAI[] | ais | 
| AIPath[] | ais2 | 
| AILerp[] | ais3 | 
| Camera | cam | 
| void OnGUI | ( | ) | 
| void Start | ( | ) | 
      
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| void UpdateTargetPosition | ( | ) | 
      
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| LayerMask mask | 
Mask for the raycast placement.
| bool onlyOnDoubleClick | 
Determines if the target position should be updated every frame or only on double-click.
| Transform target | 
| bool use2D |