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    A* Pathfinding Project
    4.1.10
    
   The A* Pathfinding Project for Unity 3D 
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Base class for path modifiers which can be attached to GameObjects. More...
Base class for path modifiers which can be attached to GameObjects.
Public Member Functions | |
| abstract void | Apply (Path path) | 
| Called for each path that the Seeker calculates after the calculation has finished.  More... | |
| virtual void | PreProcess (Path path) | 
Public Attributes | |
| Seeker | seeker | 
Protected Member Functions | |
| virtual void | OnDisable () | 
| virtual void | OnEnable () | 
| Alerts the Seeker that this modifier exists.  More... | |
  Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () | 
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) | 
| Handle serialization backwards compatibility.  More... | |
Properties | |
| abstract int | Order [get] | 
| Modifiers will be executed from lower order to higher order.  More... | |
  Properties inherited from IPathModifier | |
| int | Order [get] | 
      
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  pure virtual | 
Called for each path that the Seeker calculates after the calculation has finished.
Implements IPathModifier.
Implemented in RadiusModifier, RaycastModifier, SimpleSmoothModifier, FunnelModifier, AlternativePath, and AdvancedSmooth.
      
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  protectedvirtual | 
      
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  protectedvirtual | 
Alerts the Seeker that this modifier exists.
      
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  virtual | 
Implements IPathModifier.
| Seeker seeker | 
      
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  get | 
Modifiers will be executed from lower order to higher order.
This value is assumed to stay constant.