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    A* Pathfinding Project
    4.1.14
    
   The A* Pathfinding Project for Unity 3D 
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Handles thread specific path data. More...
Handles thread specific path data.
Public Member Functions | |
| PathHandler (int threadID, int totalThreadCount) | |
| void | ClearPathIDs () | 
| Set all nodes' pathIDs to 0.  More... | |
| void | DestroyNode (GraphNode node) | 
| Internal method to clean up node data.  More... | |
| PathNode | GetPathNode (int nodeIndex) | 
| PathNode | GetPathNode (GraphNode node) | 
| Returns the PathNode corresponding to the specified node.  More... | |
| void | InitializeForPath (Path p) | 
| void | InitializeNode (GraphNode node) | 
| Internal method to initialize node data.  More... | |
Public Attributes | |
| readonly System.Text.StringBuilder | DebugStringBuilder = new System.Text.StringBuilder() | 
| StringBuilder that paths can use to build debug strings.  More... | |
| readonly BinaryHeap | heap = new BinaryHeap(128) | 
| Binary heap to keep track of nodes on the "Open list".  More... | |
| PathNode [] | nodes = new PathNode[0] | 
| Array of all PathNodes.  More... | |
| readonly int | threadID | 
| readonly int | totalThreadCount | 
Properties | |
| ushort | PathID [get] | 
| ID for the path currently being calculated or last path that was calculated.  More... | |
Private Attributes | |
| ushort | pathID | 
| Current PathID.  More... | |
| PathHandler | ( | int | threadID, | 
| int | totalThreadCount | ||
| ) | 
| void ClearPathIDs | ( | ) | 
Set all nodes' pathIDs to 0.
| void DestroyNode | ( | GraphNode | node | ) | 
Internal method to clean up node data.
| PathNode GetPathNode | ( | int | nodeIndex | ) | 
Returns the PathNode corresponding to the specified node.
The PathNode is specific to this PathHandler since multiple PathHandlers are used at the same time if multithreading is enabled.
| void InitializeForPath | ( | Path | p | ) | 
| void InitializeNode | ( | GraphNode | node | ) | 
Internal method to initialize node data.
| readonly System.Text.StringBuilder DebugStringBuilder = new System.Text.StringBuilder() | 
StringBuilder that paths can use to build debug strings.
Better for performance and memory usage to use a single StringBuilder instead of each path creating its own
| readonly BinaryHeap heap = new BinaryHeap(128) | 
Binary heap to keep track of nodes on the "Open list".
      
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  private | 
Current PathID.
| readonly int threadID | 
| readonly int totalThreadCount | 
      
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  get | 
ID for the path currently being calculated or last path that was calculated.