Base class for path modifiers which are not attached to GameObjects.  
 More...
Base class for path modifiers which are not attached to GameObjects. 
- See also
 - MonoModifier 
 
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| abstract int  | Order [get] | 
|   | Modifiers will be executed from lower order to higher order.  More...
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| int  | Order [get] | 
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◆ Apply()
  
  
      
        
          | abstract void Apply  | 
          ( | 
          Path  | 
          path | ) | 
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pure virtual   | 
  
 
 
◆ Awake()
◆ OnDestroy()
      
        
          | void OnDestroy  | 
          ( | 
          Seeker  | 
          seeker | ) | 
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◆ PreProcess()
  
  
      
        
          | virtual void PreProcess  | 
          ( | 
          Path  | 
          path | ) | 
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virtual   | 
  
 
 
◆ seeker
◆ Order
Modifiers will be executed from lower order to higher order. 
This value is assumed to stay constant. 
 
 
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Modifiers/Modifiers.cs