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    A* Pathfinding Project
    4.1.3
    
   The A* Pathfinding Project for Unity 3D 
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Classes | |
| class | LinkClip | 
Public Member Functions | |
| void | CalculateOffsets (List< Vector3 > trace, out Vector3 endPosition) | 
| override void | OnDrawGizmosSelected () | 
  Public Member Functions inherited from NodeLink2 | |
| void | Apply (bool forceNewCheck) | 
| void | InternalOnPostScan () | 
| void | OnDrawGizmos () | 
| void | OnDrawGizmos (bool selected) | 
| override void | OnGraphsPostUpdate () | 
| Called after graphs have been updated using GraphUpdateObjects.   | |
| override void | OnPostScan () | 
| Called right after all graphs have been scanned.   | |
  Public Member Functions inherited from GraphModifier | |
| virtual void | OnGraphsPreUpdate () | 
| Called before graphs are updated using GraphUpdateObjects.   | |
| virtual void | OnLatePostScan () | 
| Called at the end of the scanning procedure.   | |
| virtual void | OnPostCacheLoad () | 
| Called after cached graphs have been loaded.   | |
| virtual void | OnPreScan () | 
| Called right before graphs are going to be scanned.   | |
Public Attributes | |
| float | animSpeed = 1 | 
| string | boneRoot = "bn_COG_Root" | 
| string | clip | 
| GameObject | referenceMesh | 
| bool | reverseAnim = true | 
| LinkClip[] | sequence | 
  Public Attributes inherited from NodeLink2 | |
| float | costFactor = 1.0f | 
| The connection will be this times harder/slower to traverse.   | |
| Transform | end | 
| End position of the link.   | |
| bool | oneWay = false | 
| Make a one-way connection.   | |
Static Private Member Functions | |
| static Transform | SearchRec (Transform tr, string name) | 
Additional Inherited Members | |
  Public Types inherited from GraphModifier | |
| enum | EventType {  PostScan = 1 << 0, PreScan = 1 << 1, LatePostScan = 1 << 2, PreUpdate = 1 << 3, PostUpdate = 1 << 4, PostCacheLoad = 1 << 5 }  | 
| GraphModifier event type.  More... | |
  Static Public Member Functions inherited from NodeLink2 | |
| static NodeLink2 | GetNodeLink (GraphNode node) | 
  Protected Member Functions inherited from NodeLink2 | |
| override void | OnDisable () | 
| Removes this modifier from list of active modifiers.   | |
| override void | OnEnable () | 
| Adds this modifier to list of active modifiers.   | |
  Static Protected Member Functions inherited from GraphModifier | |
| static List< T > | GetModifiersOfType< T > () | 
  Protected Attributes inherited from GraphModifier | |
| ulong | uniqueID | 
| Unique persistent ID for this component, used for serialization.   | |
  Static Protected Attributes inherited from NodeLink2 | |
| static Dictionary< GraphNode,  NodeLink2 >  | reference = new Dictionary<GraphNode, NodeLink2>() | 
  Static Package Functions inherited from NodeLink2 | |
| static void | DeserializeReferences (Pathfinding.Serialization.GraphSerializationContext ctx) | 
| static void | SerializeReferences (Pathfinding.Serialization.GraphSerializationContext ctx) | 
  Properties inherited from NodeLink2 | |
| PointNode | endNode [get, set] | 
| GraphNode | EndNode [get] | 
| Transform | EndTransform [get] | 
| PointNode | startNode [get, set] | 
| GraphNode | StartNode [get] | 
| Transform | StartTransform [get] | 
| void CalculateOffsets | ( | List< Vector3 > | trace, | 
| out Vector3 | endPosition | ||
| ) | 
      
  | 
  virtual | 
Reimplemented from NodeLink2.
      
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  staticprivate | 
| float animSpeed = 1 | 
| string boneRoot = "bn_COG_Root" | 
| string clip | 
| GameObject referenceMesh | 
| bool reverseAnim = true | 
| LinkClip [] sequence |