Base class for path modifiers which can be attached to GameObjects.  
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Base class for path modifiers which can be attached to GameObjects. 
- See Also
 - Menubar -> Component -> Pathfinding -> Modifiers 
 
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| abstract int  | Order [get] | 
|   | Modifiers will be executed from lower order to higher order.  
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| int  | Order [get] | 
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          | abstract void Apply  | 
          ( | 
          Path  | 
          path | ) | 
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pure virtual   | 
  
 
 
  
  
      
        
          | virtual void OnDisable  | 
          ( | 
           | ) | 
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protectedvirtual   | 
  
 
 
  
  
      
        
          | virtual void OnEnable  | 
          ( | 
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protectedvirtual   | 
  
 
Alerts the Seeker that this modifier exists. 
 
 
  
  
      
        
          | virtual void PreProcess  | 
          ( | 
          Path  | 
          path | ) | 
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virtual   | 
  
 
 
Modifiers will be executed from lower order to higher order. 
This value is assumed to stay constant. 
 
 
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Modifiers/Modifiers.cs