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    A* Pathfinding Project
    4.1.3
    
   The A* Pathfinding Project for Unity 3D 
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Public Member Functions | |
| void | GetNodes (System.Action< GraphNode > action) | 
| void | GetTileCoordinates (int tileIndex, out int x, out int z) | 
| Int3 | GetVertex (int index) | 
| Get a specific vertex in the tile.   | |
| int | GetVertexArrayIndex (int index) | 
| Int3 | GetVertexInGraphSpace (int index) | 
  Public Member Functions inherited from INavmeshHolder | |
| void | GetTileCoordinates (int tileIndex, out int x, out int z) | 
| Transforms coordinates from graph space to world space.   | |
| Int3 | GetVertex (int i) | 
| Position of vertex number i in the world.   | |
| int | GetVertexArrayIndex (int index) | 
| Int3 | GetVertexInGraphSpace (int i) | 
| Position of vertex number i in coordinates local to the graph.   | |
  Public Member Functions inherited from INavmesh | |
| void | GetNodes (System.Action< GraphNode > del) | 
Public Attributes | |
| BBTree | bbTree | 
| Bounding Box Tree for node lookups.   | |
| int | d | 
| Depth, in tile coordinates.   | |
| bool | flag | 
| Temporary flag used for batching.   | |
| NavmeshBase | graph | 
| TriangleMeshNode[] | nodes | 
| All nodes in the tile.   | |
| int[] | tris | 
| Tile triangles.   | |
| Int3[] | verts | 
| Tile vertices.   | |
| Int3[] | vertsInGraphSpace | 
| Tile vertices in graph space.   | |
| int | w | 
| Width, in tile coordinates.   | |
| int | x | 
| Tile X Coordinate.   | |
| int | z | 
| Tile Z Coordinate.   | |
Package Functions | |
| void | Destroy () | 
Properties | |
| GraphTransform | transform [get] | 
| Transforms coordinates from graph space to world space.   | |
      
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  package | 
| void GetNodes | ( | System.Action< GraphNode > | action | ) | 
| void GetTileCoordinates | ( | int | tileIndex, | 
| out int | x, | ||
| out int | z | ||
| ) | 
| Int3 GetVertex | ( | int | index | ) | 
Get a specific vertex in the tile.
| int GetVertexArrayIndex | ( | int | index | ) | 
| Int3 GetVertexInGraphSpace | ( | int | index | ) | 
| BBTree bbTree | 
Bounding Box Tree for node lookups.
| int d | 
Depth, in tile coordinates.
| bool flag | 
Temporary flag used for batching.
| NavmeshBase graph | 
| TriangleMeshNode [] nodes | 
All nodes in the tile.
| int [] tris | 
Tile triangles.
| Int3 [] verts | 
Tile vertices.
| Int3 [] vertsInGraphSpace | 
Tile vertices in graph space.
| int w | 
Width, in tile coordinates.
| int x | 
Tile X Coordinate.
| int z | 
Tile Z Coordinate.
      
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  get | 
Transforms coordinates from graph space to world space.