|
A* Pathfinding Project
4.1.4
The A* Pathfinding Project for Unity 3D
|
Ending condition which stops a fixed distance from the target point. More...
Ending condition which stops a fixed distance from the target point.
Public Member Functions | |
| EndingConditionProximity (ABPath p, float maxDistance) | |
| override bool | TargetFound (PathNode node) |
| Has the ending condition been fulfilled. | |
Public Member Functions inherited from ABPathEndingCondition | |
| ABPathEndingCondition (ABPath p) | |
Public Member Functions inherited from PathEndingCondition | |
| PathEndingCondition (Path p) | |
Public Attributes | |
| float | maxDistance = 10 |
| Maximum world distance to the target node before terminating the path. | |
Additional Inherited Members | |
Protected Member Functions inherited from PathEndingCondition | |
| PathEndingCondition () | |
Protected Attributes inherited from ABPathEndingCondition | |
| ABPath | abPath |
| Path which this ending condition is used on. | |
| EndingConditionProximity | ( | ABPath | p, |
| float | maxDistance | ||
| ) |
|
virtual |
Has the ending condition been fulfilled.
| node | The current node. This is per default the same as asking if node == p.endNode |
Reimplemented from ABPathEndingCondition.
| float maxDistance = 10 |
Maximum world distance to the target node before terminating the path.