A* Pathfinding Project  4.1.7
The A* Pathfinding Project for Unity 3D
DebugUtility Class Reference

Helper for drawing debug information for the recast graph. More...

Detailed Description

Helper for drawing debug information for the recast graph.

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here

Public Member Functions

void Awake ()
 

Static Public Member Functions

static void DrawCubes (Vector3[] topVerts, Vector3[] bottomVerts, Color[] vertexColors, float width)
 
static void DrawQuads (Vector3[] verts, float width)
 

Public Attributes

Material defaultMaterial
 
float offset = 0.2F
 
bool optimizeMeshes = false
 

Static Public Attributes

static DebugUtility active
 

Member Function Documentation

◆ Awake()

void Awake ( )

◆ DrawCubes()

static void DrawCubes ( Vector3 []  topVerts,
Vector3 []  bottomVerts,
Color []  vertexColors,
float  width 
)
static

◆ DrawQuads()

static void DrawQuads ( Vector3 []  verts,
float  width 
)
static

Member Data Documentation

◆ active

DebugUtility active
static

◆ defaultMaterial

Material defaultMaterial

◆ offset

float offset = 0.2F

◆ optimizeMeshes

bool optimizeMeshes = false

The documentation for this class was generated from the following file: