A* Pathfinding Project  4.1.7
The A* Pathfinding Project for Unity 3D
RichSpecial Class Reference

Public Member Functions

RichSpecial Initialize (NodeLink2 nodeLink, GraphNode first)
 Works like a constructor, but can be used even for pooled objects. More...
 
override void OnEnterPool ()
 

Public Attributes

Transform first
 
NodeLink2 nodeLink
 
bool reverse
 
Transform second
 

Member Function Documentation

◆ Initialize()

RichSpecial Initialize ( NodeLink2  nodeLink,
GraphNode  first 
)

Works like a constructor, but can be used even for pooled objects.

Returns this for easy chaining

◆ OnEnterPool()

override void OnEnterPool ( )
virtual

Implements RichPathPart.

Member Data Documentation

◆ first

Transform first

◆ nodeLink

NodeLink2 nodeLink

◆ reverse

bool reverse

◆ second

Transform second

The documentation for this class was generated from the following file: