◆ Destroy()
◆ GetNodes()
      
        
          | void GetNodes  | 
          ( | 
          System.Action< GraphNode >  | 
          action | ) | 
           | 
        
      
 
 
◆ GetTileCoordinates()
      
        
          | void GetTileCoordinates  | 
          ( | 
          int  | 
          tileIndex,  | 
        
        
           | 
           | 
          out int  | 
          x,  | 
        
        
           | 
           | 
          out int  | 
          z  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Transforms coordinates from graph space to world space. 
Implements INavmeshHolder.
 
 
◆ GetVertex()
      
        
          | Int3 GetVertex  | 
          ( | 
          int  | 
          index | ) | 
           | 
        
      
 
 
◆ GetVertexArrayIndex()
      
        
          | int GetVertexArrayIndex  | 
          ( | 
          int  | 
          index | ) | 
           | 
        
      
 
 
◆ GetVertexInGraphSpace()
      
        
          | Int3 GetVertexInGraphSpace  | 
          ( | 
          int  | 
          i | ) | 
           | 
        
      
 
Position of vertex number i in coordinates local to the graph. 
The up direction is always the +Y axis for these coordinates. 
Implements INavmeshHolder.
 
 
◆ bbTree
Bounding Box Tree for node lookups. 
 
 
Depth, in tile coordinates. 
- Warning
 - Depths other than 1 are not supported. This is mainly here for possible future features. 
 
 
 
◆ flag
Temporary flag used for batching. 
 
 
◆ graph
◆ nodes
◆ tris
◆ verts
◆ vertsInGraphSpace
      
        
          | Int3 [] vertsInGraphSpace | 
        
      
 
Tile vertices in graph space. 
 
 
Width, in tile coordinates. 
- Warning
 - Widths other than 1 are not supported. This is mainly here for possible future features. 
 
 
 
◆ transform
Transforms coordinates from graph space to world space. 
 
 
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/NavmeshTile.cs