Class RTSUnit Extends VersionedMonoBehaviour
    Public
    
    
    
    Public Methods
        
                ApplyDamage
        
                (damage)
    
                
                
                    Public
                
            
        
                Die
        
                ()
    
                
                
                    Public
                
            
        
                OnMakeActiveUnit
        
                (active)
    
                
                
                    Public
                
            
        
                SetDestination
        
                (destination, mode)
    
                
                
                    Public
                
            Public Variables
        
                deathEffect
        
    
                
                
                    Public
                
            
        
                detectionRange
        
    
                
                
                    Public
                
            
        
                health
        
    
                
                
                    Public
                
            
        
                locked
        
    
                
                
                    Public
                
            
        
                maxHealth
        
    
                
                
                    Public
                
            
        
                onMakeActiveUnit
        
    
                
                
                    Public
                
            
        
                owner
        
    
                
                
                    Public
                
            
        
                radius
        
    
                
                
                    Public
                
            
        
                reservedBy
        
    
                
                
                    Public
                
            
        
                resource
        
    
                
                
                    Public
                
            
        
                selected
        
    
                
                
                    Public
                
            
        
                selectionIndicator
        
    
                
                
                    Public
                
            
        
                selectionIndicatorEnabled
        
    
                
                
                    Public
                
            
        
                storedCrystals
        
    
                
                
                    Public
                
            
        
                team
        
    
                
                
                    Public
                
            
        
                type
        
    
                
                
                    Public
                
            Public Enums
        
                Type
        
    
                
                
                    Public
                
            Private/Protected Members
        
                ai
        
    
                
                
                    Private
                
            
        
                attackTarget
        
    
                
                
                    Private
                
            
        
                Awake
        
                ()
    
                
                
                    Protected
                
            
        
                DieCoroutine
        
                ()
    
                
                
                    Private
                
            
        
                lastDestination
        
    
                
                
                    Private
                
            
        
                lastSeenAttackTarget
        
    
                
                
                    Private
                
            
        
                movementMode
        
    
                
                
                    Private
                
            
        
                mSelected
        
    
                
                
                    Private
                
            
        
                OnDisable
        
                ()
    
                
                
                    Private
                
            
        
                OnEnable
        
                ()
    
                
                
                    Private
                
            
        
                OnUpdate
        
                (unitsByOwner)
    
                
                
                    Protected
                
            
        
                OnUpdate
        
                (units, count)
    
                
                
                    Private
                        Static
                
            
        
                OnUpdateDelegate
        
    
                
                
                    Private
                        Static
                
            
        
                OnUpgradeSerializedData
        
                (version, unityThread)
    
                
                Handle serialization backwards compatibility.
                    Protected
                
            
        
                position
        
    
                
                Position at the start of the current frame.
                    Protected
                
            
        
                reachedDestination
        
    
                
                
                    Private
                
            
        
                Reset
        
                ()
    
                
                Handle serialization backwards compatibility.
                    Protected
                
            
        
                rvo
        
    
                
                
                    Private
                
            
        
                transform
        
    
                
                
                    Private
                
            
        
                weapon
        
    
                
                
                    Private