Class RasterizationMesh
    Public
    
    Represents a mesh which will be rasterized.
The vertices will be multiplied with the matrix when rasterizing it to voxels. The vertices and triangles array may be used in multiple instances, it is not changed when voxelizing.
See
SceneMesh
A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited.
The Pro version can be bought here
Public Methods
        
                RasterizationMesh
        
                ()
    
                    
                    
                        Public
                    
                
        
                RasterizationMesh
        
                (vertices, triangles, bounds)
    
                    
                    
                        Public
                    
                
        
                RasterizationMesh
        
                (vertices, triangles, bounds, matrix)
    
                    
                    
                        Public
                    
                Public Variables
        
                area
        
    
                    
                    
                        Public
                    
                
        
                bounds
        
    
                    
                    World bounds of the mesh.
                        Public
                    
                
        
                matrix
        
    
                    
                    
                        Public
                    
                
        
                original
        
    
                    
                    Source of the mesh.
                        Public
                    
                
        
                pool
        
    
                    
                    If true, the vertex and triangle arrays will be pooled after they have been used.
                        Public
                    
                
        
                tag
        
    
                    
                    Tag to apply to the nodes.
                        Public
                    
                
        
                triangles
        
    
                    
                    
                        Public
                    
                
        
                vertices
        
    
                    
                    
                        Public