points[i] = hits[i].point (if anything was hit), normals[i] = hits[i].normal.normalized
More...
points[i] = hits[i].point (if anything was hit), normals[i] = hits[i].normal.normalized
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NativeArray< RaycastHit > | hits |
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NativeArray< float4 > | normals |
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NativeArray< Vector3 > | points |
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◆ Execute()
◆ hits
NativeArray<RaycastHit> hits |
◆ normals
NativeArray<float4> normals |
◆ points
NativeArray<Vector3> points |
The documentation for this struct was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/UtilityJobs.cs