Class AIDestinationSetter Extends VersionedMonoBehaviour
    Public
    
    Sets the destination of an AI to the position of a specified object.
This component should be attached to a GameObject together with a movement script such as AIPath, RichAI or AILerp. This component will then make the AI move towards the target set on this component.
 
 
Public Variables
        
                target
        
    
                    
                    The object that the AI should move to.
                        Public
                    
                Private/Protected Members
        
                Awake
        
                ()
    
                    
                    
                        Protected
                    
                
        
                OnDisable
        
                ()
    
                    
                    
                        Private
                    
                
        
                OnEnable
        
                ()
    
                    
                    
                        Private
                    
                
        
                OnUpgradeSerializedData
        
                (version, unityThread)
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Reset
        
                ()
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Update
        
                ()
    
                    
                    Updates the AI's destination every frame.
                        Private
                    
                
        
                ai
        
    
                    
                    
                        Private