Class AutoRepathPolicy
    Public
    
    Policy for how often to recalculate an agent's path.
Public Methods
        
                DidRecalculatePath
        
                (destination)
    
                    
                    Must be called when a path request has been scheduled.
                        Public
                    
                
        
                DrawGizmos
        
                (position, radius)
    
                    
                    
                        Public
                    
                
        
                Reset
        
                ()
    
                    
                    Reset the runtime variables so that the policy behaves as if the game just started.
                        Public
                    
                
        
                ShouldRecalculatePath
        
                (position, radius, destination)
    
                    
                    True if the path should be recalculated according to the policy.
                        Public
                    
                Public Variables
        
                maximumPeriod
        
    
                    
                    Maximum number of seconds between each automatic path recalculation for Mode.Dynamic.
                        Public
                    
                
        
                mode
        
    
                    
                    Policy to use when recalculating paths.
                        Public
                    
                
        
                period
        
    
                    
                    Number of seconds between each automatic path recalculation for Mode.EveryNSeconds.
                        Public
                    
                
        
                sensitivity
        
    
                    
                    How sensitive the agent should be to changes in its destination for Mode.Dynamic.
                        Public
                    
                
        
                visualizeSensitivity
        
    
                    
                    If true the sensitivity will be visualized as a circle in the scene view when the game is playing.
                        Public
                    
                Public Enums
        
                Mode
        
    
                    
                    Policy mode for how often to recalculate an agent's path.
                        Public
                    
                Private/Protected Members
        
                lastDestination
        
    
                    
                    
                        Private
                    
                
        
                lastRepathTime
        
    
                    
                    
                        Private