Struct MovementControl Extends IComponentData
    Public
    
    Desired movement for an agent.
This data will be fed to the local avoidance system to calculate the final movement of the agent. If no local avoidance is used, it will be directly copied to ResolvedMovement.
Public Variables
        
                endOfPath
        
    
                    
                    The end of the current path.
                        Public
                    
                
        
                hierarchicalNodeIndex
        
    
                    
                    The index of the hierarchical node that the agent is currently in.
                        Public
                    
                
        
                maxSpeed
        
    
                    
                    The maximum speed at which the agent may move, in meters per second.
                        Public
                    
                
        
                overrideLocalAvoidance
        
    
                    
                    If true, this agent will ignore other agents during local avoidance, but other agents will still avoid this one.
                        Public
                    
                
        
                rotationSpeed
        
    
                    
                    The speed at which the agent should rotate towards targetRotation + targetExtraRotation, in radians per second.
                        Public
                    
                
        
                targetPoint
        
    
                    
                    The point the agent should move towards.
                        Public
                    
                
        
                targetRotation
        
    
                    
                    The desired rotation of the agent, relative to the current movement plane.
                        Public