Struct JobCreateTiles Extends IJob
    Public
    
    Builds tiles optimized for pathfinding, from a list of TileMesh.TileMeshUnsafe.
This job takes the following steps:
Transform all vertices using the #meshToGraph matrix.
Remove duplicate vertices
If recalculateNormals is enabled: ensure all triangles are laid out in the clockwise direction.
Public Methods
        
                Execute
        
                ()
    
                    
                    
                        Public
                    
                Public Variables
        
                graphIndex
        
    
                    
                    Graph index of the graph that these nodes will be added to.
                        Public
                    
                
        
                graphTileCount
        
    
                    
                    Number of tiles in the graph.
                        Public
                    
                
        
                graphToWorldSpace
        
    
                    
                    Matrix to convert from graph space to world space.
                        Public
                    
                
        
                initialPenalty
        
    
                    
                    Initial penalty for all nodes in the tile.
                        Public
                    
                
        
                recalculateNormals
        
    
                    
                    If true, all triangles will be guaranteed to be laid out in clockwise order.
                        Public
                    
                
        
                tileRect
        
    
                    
                    Rectangle of tiles that we are processing.
                        Public
                    
                
        
                tileWorldSize
        
    
                    
                    Size of a tile in world units along the graph's X and Z axes.
                        Public