Class MoveInCircle Extends VersionedMonoBehaviour
    Public
    
    Moves an agent in a circle around a point.
This script is intended as an example of how you can make an agent move in a circle. In a real game, you may want to replace this script with your own custom script that is tailored to your game. The code in this script is simple enough to copy and paste wherever you need it.
Public Methods
        
                DrawGizmos
        
                ()
    
                    
                    
                        Public
                    
                Public Variables
        
                offset
        
    
                    
                    Distance between the agent's current position, and the destination it will get.
                        Public
                    
                
        
                radius
        
    
                    
                    Radius of the circle.
                        Public
                    
                
        
                target
        
    
                    
                    Target point to rotate around.
                        Public
                    
                Private/Protected Members
        
                Awake
        
                ()
    
                    
                    
                        Protected
                    
                
        
                OnEnable
        
                ()
    
                    
                    
                        Private
                    
                
        
                OnUpgradeSerializedData
        
                (migrations, unityThread)
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Reset
        
                ()
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Update
        
                ()
    
                    
                    
                        Private
                    
                
        
                UpgradeSerializedData
        
                (isUnityThread)
    
                    
                    
                        Protected
                    
                
        
                ai
        
    
                    
                    
                        Private