Class TargetMover Extends VersionedMonoBehaviour
    Public
    
    Moves the target in example scenes.

This is a simple script which has the sole purpose of moving the target point of agents in the example scenes for the A* Pathfinding Project.
It is not meant to be pretty, but it does the job.
Public Methods
        
                OnGUI
        
                ()
    
                    
                    
                        Public
                    
                
        
                Start
        
                ()
    
                    
                    
                        Public
                    
                
        
                UpdateTargetPosition
        
                ()
    
                    
                    
                        Public
                    
                Public Variables
        
                clickEffect
        
    
                    
                    
                        Public
                    
                
        
                formationMode
        
    
                    
                    
                        Public
                    
                
        
                mask
        
    
                    
                    Mask for the raycast placement.
                        Public
                    
                
        
                target
        
    
                    
                    
                        Public
                    
                
        
                trigger
        
    
                    
                    
                        Public
                    
                
        
                use2D
        
    
                    
                    
                        Public
                    
                Public Enums
        
                Trigger
        
    
                    
                    
                        Public
                    
                Private/Protected Members
        
                Awake
        
                ()
    
                    
                    
                        Protected
                    
                
        
                OnUpgradeSerializedData
        
                (migrations, unityThread)
    
                    
                    
                        Protected
                    
                
        
                OnUpgradeSerializedData
        
                (migrations, unityThread)
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Reset
        
                ()
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Update
        
                ()
    
                    
                    Update is called once per frame.
                        Private
                    
                
        
                UpgradeSerializedData
        
                (isUnityThread)
    
                    
                    
                        Protected
                    
                
        
                cam
        
    
                    
                    
                        Private
                    
                
        
                onlyOnDoubleClick
        
    
                    
                    Determines if the target position should be updated every frame or only on double-click.
                        Private