Struct IntBounds
    Public
    
    Integer bounding box.
Works almost like UnityEngine.BoundsInt but with a slightly nicer and more efficient api.
Public Methods
        
                Contains
        
                (other)
    
                    
                    
                        Public
                    
                
        
                Equals
        
                (_b)
    
                    
                    
                        Public
                    
                
        
                GetHashCode
        
                ()
    
                    
                    
                        Public
                    
                
        
                IntBounds
        
                (xmin, ymin, zmin, xmax, ymax, zmax)
    
                    
                    
                        Public
                    
                
        
                IntBounds
        
                (min, max)
    
                    
                    
                        Public
                    
                
        
                Offset
        
                (offset)
    
                    
                    
                        Public
                    
                
        
                ToString
        
                ()
    
                    
                    
                        Public
                    
                Public Static Methods
        
                Intersection
        
                (a, b)
    
                    
                    Returns the intersection bounding box between the two bounds.
                        Public
                            Static
                    
                
        
                operator!=
        
                (a, b)
    
                    
                    
                        Public
                            Static
                    
                
        
                operator==
        
                (a, b)
    
                    
                    
                        Public
                            Static
                    
                Public Variables
        
                max
        
    
                    
                    
                        Public
                    
                
        
                min
        
    
                    
                    
                        Public
                    
                
        
                size
        
    
                    
                    
                        Public
                    
                
        
                volume
        
    
                    
                    
                        Public