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    A* Pathfinding Project
    4.1.20
    
   The A* Pathfinding Project for Unity 3D 
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Editor helper for hiding and showing a group of GUI elements. More...
Editor helper for hiding and showing a group of GUI elements.
Call order in OnInspectorGUI should be:
Public Member Functions | |
| FadeArea (bool open, Editor editor, GUIStyle areaStyle, GUIStyle labelStyle=null) | |
| void | Begin () | 
| bool | BeginFade () | 
| void | End () | 
| void | Header (string label) | 
| void | Header (string label, ref bool open) | 
| void | HeaderLabel (string label) | 
Public Attributes | |
| bool | open | 
| Is this area open.   | |
Static Public Attributes | |
| static bool | fancyEffects | 
Private Member Functions | |
| void | Tick () | 
Static Private Member Functions | |
| static float | Hermite (float start, float end, float value) | 
| Hermite spline interpolation.   | |
Private Attributes | |
| const float | animationSpeed = 100f | 
| GUIStyle | areaStyle | 
| Editor | editor | 
| GUIStyle | labelStyle | 
| Rect | lastRect | 
| float | lastUpdate | 
| float | value | 
| bool | visible | 
| FadeArea | ( | bool | open, | 
| Editor | editor, | ||
| GUIStyle | areaStyle, | ||
| GUIStyle | labelStyle = null  | 
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| ) | 
| void Begin | ( | ) | 
| bool BeginFade | ( | ) | 
| void End | ( | ) | 
| void Header | ( | string | label | ) | 
| void Header | ( | string | label, | 
| ref bool | open | ||
| ) | 
| void HeaderLabel | ( | string | label | ) | 
      
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Hermite spline interpolation.
      
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| bool open | 
Is this area open.
This is not the same as if any contents are visible, use BeginFade for that.
      
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