Simple patrol behavior.  
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Simple patrol behavior. 
This will set the destination on the agent so that it moves through the sequence of objects in the targets array. Upon reaching a target it will wait for delay seconds.
- See Also
 - Pathfinding.AIDestinationSetter 
 
- 
Pathfinding.AIPath 
 
- 
Pathfinding.RichAI 
 
- 
Pathfinding.AILerp 
 
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| float  | delay = 0 | 
|   | Time in seconds to wait at each target.  
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|   | 
| Transform[]  | targets | 
|   | Target points to move to in order.  
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|   | 
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| void  | Update () | 
|   | Update is called once per frame.  
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|   | 
Update is called once per frame. 
 
 
Time in seconds to wait at each target. 
 
 
  
  
      
        
          | float switchTime = float.PositiveInfinity | 
         
       
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private   | 
  
 
 
Target points to move to in order. 
 
 
The documentation for this class was generated from the following file:
- /Users/arong/unity/a-pathfinding-project/Assets/AstarPathfindingProject/Behaviors/Patrol.cs