Class Patrol Extends VersionedMonoBehaviour
    Public
    
    Simple patrol behavior.
This will set the destination on the agent so that it moves through the sequence of objects in the targets array. Upon reaching a target it will wait for delay seconds.
Public Variables
        
                delay
        
    
                
                Time in seconds to wait at each target.
                    Public
                
            
        
                targets
        
    
                
                Target points to move to in order.
                    Public
                
            Private/Protected Members
        
                agent
        
    
                
                
                    Private
                
            
        
                Awake
        
                ()
    
                
                
                    Protected
                
            
        
                index
        
    
                
                Current target index.
                    Private
                
            
        
                OnUpgradeSerializedData
        
                (version, unityThread)
    
                
                Handle serialization backwards compatibility.
                    Protected
                
            
        
                switchTime
        
    
                
                
                    Private
                
            
        
                Update
        
                ()
    
                
                Update is called once per frame.
                    Private