Struct DestinationEntity Extends IComponentData, IEnableableComponent
    Public
    
    Holds an agent's destination as an entity.
Every frame, the position of this entity will be copied to the DestinationPoint.destination field of the agent, by the DestinationEntitySystem.
Public Variables
        
                destination
        
    
                    
                    The entity whose position the agent is moving towards.
                        Public
                    
                
        
                useRotation
        
    
                    
                    If true, the agent will try to align itself with the rotation of the destination entity.
                        Public