Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Really quite impressive!
I played with the free version all day, and now I've purchased the full version. Well worth the minimal cost for all the work that went into this. The kit has everything I need, and more. It is well documented and the coding is easy to grasp. It's incredibly fast (runtime) to-boot. It has plenty of examples and tutorials on the web page. Nice job, Aron, really quite impressive!levelord
I bought it and never regretted the purchase once. It's fast, flexible and easy to use. Recommended!Ian T
Dwerve is a singleplayer tower-defense dungeon crawler RPG in which the player assumes the role of a dwarven Warsmith, or war-engineer, named Dwerve. Armed with turrets and traps, our hero adventures into dungeons crawling with dwarf-thirsty fiends to hack 'em to pieces and burn 'em to ash.
Dwerve sheds a strategic light on role-playing games by introducing real-time tactical tower-defense combat to the rich storytelling, exploration, looting, upgrading, and questing of dungeon crawler RPGs.
Folk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities. Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.Check it out
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.