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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for AIPath, including all inherited members.
| Awake() (defined in AIPath) | AIPath | protectedvirtual |
| CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b) | AIPath | protected |
| CalculateVelocity(Vector3 currentPosition) | AIPath | protected |
| canMove | AIPath | |
| canSearch | AIPath | |
| canSearchAgain | AIPath | protected |
| closestOnPathCheck | AIPath | |
| controller | AIPath | protected |
| currentWaypointIndex | AIPath | protected |
| endReachedDistance | AIPath | |
| forwardLook | AIPath | |
| GetFeetPosition() (defined in AIPath) | AIPath | virtual |
| lastRepath | AIPath | private |
| minMoveScale (defined in AIPath) | AIPath | protected |
| navController | AIPath | protected |
| OnDestroy() (defined in AIPath) | AIPath | |
| OnPathComplete(Path _p) | AIPath | virtual |
| OnTargetReached() (defined in AIPath) | AIPath | virtual |
| path | AIPath | protected |
| pickNextWaypointDist | AIPath | |
| recyclePaths (defined in AIPath) | AIPath | |
| repathRate | AIPath | |
| RepeatTrySearchPath() (defined in AIPath) | AIPath | |
| rigid | AIPath | protected |
| RotateTowards(Vector3 dir) | AIPath | protectedvirtual |
| rvoController (defined in AIPath) | AIPath | protected |
| SearchPath() | AIPath | virtual |
| seeker | AIPath | protected |
| slowdownDistance | AIPath | |
| speed | AIPath | |
| Start() (defined in AIPath) | AIPath | protectedvirtual |
| target | AIPath | |
| targetDirection | AIPath | protected |
| targetPoint | AIPath | protected |
| TargetReached | AIPath | |
| targetReached | AIPath | protected |
| tr | AIPath | protected |
| TrySearchPath() (defined in AIPath) | AIPath | |
| turningSpeed | AIPath | |
| Update() (defined in AIPath) | AIPath | virtual |
| WaitForRepath() (defined in AIPath) | AIPath | protected |
| waitingForRepath (defined in AIPath) | AIPath | private |
| XZSqrMagnitude(Vector3 a, Vector3 b) (defined in AIPath) | AIPath | protected |