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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for AdvancedSmooth, including all inherited members.
| Apply(Path p, ModifierData source) | AdvancedSmooth | virtual |
| Pathfinding::MonoModifier.Apply(Node[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) | MonoModifier | virtual |
| Pathfinding::MonoModifier.Apply(Vector3[] path, Vector3 start, Vector3 end) | MonoModifier | virtual |
| ApplyOriginal(Path p) | MonoModifier | virtual |
| Awake() | MonoModifier | |
| EvaluatePaths(List< Turn > turnList, List< Vector3 > output) (defined in AdvancedSmooth) | AdvancedSmooth | private |
| input (defined in AdvancedSmooth) | AdvancedSmooth | |
| OnDestroy() (defined in MonoModifier) | MonoModifier | |
| OnDisable() (defined in MonoModifier) | MonoModifier | |
| OnEnable() (defined in MonoModifier) | MonoModifier | |
| output (defined in AdvancedSmooth) | AdvancedSmooth | |
| PreProcess(Path p) (defined in MonoModifier) | MonoModifier | virtual |
| priority | MonoModifier | |
| Priority (defined in MonoModifier) | MonoModifier | |
| seeker (defined in MonoModifier) | MonoModifier | |
| turnConstruct1 (defined in AdvancedSmooth) | AdvancedSmooth | |
| turnConstruct2 (defined in AdvancedSmooth) | AdvancedSmooth | |
| turningRadius (defined in AdvancedSmooth) | AdvancedSmooth |