|
A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
|
This is the complete list of members for FloodPath, including all inherited members.
| _tagPenalties | Path | protected |
| AdvanceState(PathState s) | Path | |
| CalculateStep(long targetTick) | FloodPath | virtual |
| callback | Path | |
| callTime | Path | |
| CanTraverse(Node node) | Path | |
| Claim(System.Object o) | Path | |
| CompleteState (defined in Path) | Path | |
| Construct(Vector3 start, OnPathDelegate callback=null) (defined in FloodPath) | FloodPath | static |
| currentR | Path | protected |
| DebugString(PathLog logMode) | Path | virtual |
| duration | Path | |
| enabledTags | Path | |
| error | Path | |
| Error() | Path | |
| errorLog | Path | |
| FloodPath(Vector3 start, OnPathDelegate callbackDelegate) | FloodPath | |
| FloodPath() (defined in FloodPath) | FloodPath | |
| ForceLogError(string msg) | Path | |
| GetParent(Node node) (defined in FloodPath) | FloodPath | |
| GetState() | Path | |
| GetTagPenalty(int tag) | Path | |
| GetTotalLength() | Path | |
| hasBeenReset | Path | protected |
| HasExceededTime(int searchedNodes, long targetTime) (defined in Path) | Path | protected |
| HasPathTo(Node node) (defined in FloodPath) | FloodPath | |
| height | Path | |
| heuristic | Path | |
| heuristicScale | Path | |
| Initialize() | FloodPath | virtual |
| IsDone() | Path | |
| Log(string msg) | Path | |
| LogError(string msg) | Path | |
| maxFrameTime | Path | protected |
| next | Path | |
| nnConstraint | Path | |
| OnEnterPool() | Path | virtual |
| originalStartPoint (defined in FloodPath) | FloodPath | |
| parents (defined in FloodPath) | FloodPath | protected |
| path | Path | |
| pathID | Path | |
| Prepare() (defined in FloodPath) | FloodPath | virtual |
| PrepareBase(NodeRunData runData) | Path | |
| radius | Path | |
| Recycle() | FloodPath | protectedvirtual |
| recycled | Path | |
| Release(System.Object o) | Path | |
| ReleaseSilent(System.Object o) | Path | |
| Reset() | FloodPath | virtual |
| ReturnPath() | Path | virtual |
| runData (defined in Path) | Path | |
| searchedNodes | Path | |
| searchIterations (defined in Path) | Path | |
| Setup(Vector3 start, OnPathDelegate callback) (defined in FloodPath) | FloodPath | protected |
| speed | Path | |
| startNode (defined in FloodPath) | FloodPath | |
| startPoint (defined in FloodPath) | FloodPath | |
| tagPenalties | Path | |
| Trace(NodeRun from) | Path | virtual |
| turnRadius | Path | |
| vectorPath | Path | |
| walkabilityMask | Path |