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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for MeshNode, including all inherited members.
| Abs(int x) | Node | static |
| AddConnection(Node node, int cost) | Node | |
| area | Node | |
| BaseFloodFill(Stack< Node > stack, int area) | Node | |
| BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | |
| BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) | Node | |
| BaseResetCosts(int[] costs) | Node | |
| BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | protected |
| Bit15 | Node | |
| Bit16 | Node | |
| Bit8 | Node | |
| ClosestPoint(Vector3 p, Int3[] vertices) (defined in MeshNode) | MeshNode | |
| connectionCosts | Node | |
| connections | Node | |
| ContainsConnection(Node node) | Node | virtual |
| flags | Node | |
| FloodFill(Stack< Node > stack, int area) | Node | virtual |
| GetConnections(NodeDelegate callback) | Node | virtual |
| GetConnectionsBase(NodeDelegate callback) | Node | |
| GetNodeIndex() | Node | |
| GetVertexIndex(int i) (defined in MeshNode) | MeshNode | |
| graphIndex | Node | |
| InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node) | Node | virtual |
| Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in Node) | Node | virtual |
| penalty (defined in Node) | Node | |
| position | Node | |
| RecalculateConnectionCosts(bool neighbours) | Node | |
| RemoveConnection(Node node) | Node | virtual |
| ResetCosts(int[] costs) | Node | virtual |
| SetNodeIndex(int index) (defined in Node) | Node | |
| tags | Node | |
| this[int i] (defined in MeshNode) | MeshNode | |
| UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | virtual |
| UpdateConnections() | Node | virtual |
| UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node) | Node | |
| UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR) | Node | |
| UpdateNeighbourConnections() | Node | virtual |
| v1 (defined in MeshNode) | MeshNode | |
| v2 (defined in MeshNode) | MeshNode | |
| v3 (defined in MeshNode) | MeshNode | |
| walkable | Node |