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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for NavMeshGraph, including all inherited members.
| _bbTree | NavMeshGraph | private |
| _originalMatrix (defined in NavMeshGraph) | NavMeshGraph | private |
| _sguid | NavGraph | |
| _vertices (defined in NavMeshGraph) | NavMeshGraph | private |
| accurateNearestNode | NavMeshGraph | |
| active | NavGraph | |
| AddPortal(Node n1, Node n2, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | |
| Awake() | NavGraph | virtual |
| bbTree (defined in NavMeshGraph) | NavMeshGraph | |
| BuildFunnelCorridor(List< Node > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | |
| BuildFunnelCorridor(INavmesh graph, List< Node > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) (defined in NavMeshGraph) | NavMeshGraph | static |
| ClosestPointOnNode(MeshNode node, Int3[] vertices, Vector3 pos) | NavMeshGraph | static |
| ContainsPoint(MeshNode node, Vector3 pos) | NavMeshGraph | |
| ContainsPoint(MeshNode node, Vector3 pos, Int3[] vertices) | NavMeshGraph | static |
| CreateNodes(int number) | NavMeshGraph | virtual |
| DeserializeExtraInfo(byte[] bytes) | NavMeshGraph | virtual |
| DeserializeMeshNodes(INavmesh graph, Node[] nodes, byte[] bytes) (defined in NavMeshGraph) | NavMeshGraph | static |
| DeSerializeMeshNodes(INavmesh graph, Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | static |
| DeSerializeNodes(Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
| DeSerializeSettings(AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
| drawGizmos (defined in NavGraph) | NavGraph | |
| GenerateMatrix() (defined in NavMeshGraph) | NavMeshGraph | |
| GenerateNodes(NavGraph graph, Vector3[] vectorVertices, int[] triangles, out Vector3[] originalVertices, out Int3[] vertices) | NavMeshGraph | static |
| GetNearest(INavmesh graph, Node[] nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode) (defined in NavMeshGraph) | NavMeshGraph | static |
| GetNearest(Vector3 position, NNConstraint constraint, Node hint) | NavMeshGraph | virtual |
| Pathfinding::NavGraph.GetNearest(Vector3 position) | NavGraph | |
| Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint) | NavGraph | |
| GetNearestForce(Vector3 position, NNConstraint constraint) | NavMeshGraph | virtual |
| GetNearestForce(Node[] nodes, Int3[] vertices, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
| GetNearestForceBoth(Node[] nodes, Int3[] vertices, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
| guid | NavGraph | |
| infoScreenOpen | NavGraph | |
| initialPenalty (defined in NavGraph) | NavGraph | |
| InSearchTree(Node node, Path path) | NavGraph | |
| inverseMatrix (defined in NavGraph) | NavGraph | |
| Linecast(Vector3 origin, Vector3 end) | NavMeshGraph | |
| Linecast(Vector3 origin, Vector3 end, Node hint, out GraphHitInfo hit) | NavMeshGraph | |
| Linecast(Vector3 origin, Vector3 end, Node hint) | NavMeshGraph | |
| Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, Node hint, bool thick, float thickness, out GraphHitInfo hit) | NavMeshGraph | static |
| matrix | NavGraph | |
| name (defined in NavGraph) | NavGraph | |
| NodeColor(Node node, NodeRunData data) (defined in NavGraph) | NavGraph | virtual |
| nodes | NavGraph | |
| offset | NavMeshGraph | |
| OnDestroy() | NavGraph | virtual |
| OnDrawGizmos(bool drawNodes) (defined in NavMeshGraph) | NavMeshGraph | virtual |
| open | NavGraph | |
| originalVertices (defined in NavMeshGraph) | NavMeshGraph | private |
| PostDeserialization() | NavGraph | virtual |
| PostProcess() (defined in NavMeshGraph) | NavMeshGraph | |
| RebuildBBTree(NavGraph graph) | NavMeshGraph | static |
| RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | NavMeshGraph | virtual |
| rotation | NavMeshGraph | |
| SafeOnDestroy() | NavGraph | |
| scale | NavMeshGraph | |
| Scan(string objMeshPath) | NavMeshGraph | |
| Scan() | NavMeshGraph | virtual |
| ScanGraph() | NavGraph | |
| SerializeExtraInfo() | NavMeshGraph | virtual |
| SerializeMeshNodes(INavmesh graph, Node[] nodes) (defined in NavMeshGraph) | NavMeshGraph | static |
| SerializeMeshNodes(INavmesh graph, Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | static |
| SerializeNodes(Node[] nodes, AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
| SerializeSettings(AstarSerializer serializer) (defined in NavMeshGraph) | NavMeshGraph | |
| Sort(Vector3[] a) (defined in NavMeshGraph) | NavMeshGraph | |
| sourceMesh | NavMeshGraph | |
| triangles (defined in NavMeshGraph) | NavMeshGraph | |
| UpdateArea(GraphUpdateObject o) (defined in NavMeshGraph) | NavMeshGraph | |
| UpdateArea(GraphUpdateObject o, NavGraph graph) (defined in NavMeshGraph) | NavMeshGraph | static |
| vertices (defined in NavMeshGraph) | NavMeshGraph |