A* Pathfinding Project  3.1.4
The A* Pathfinding Project for Unity 3D
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Node Member List

This is the complete list of members for Node, including all inherited members.

_penaltyNodeprivate
Abs(int x)Nodestatic
AddConnection(Node node, int cost)Node
areaNode
AreaBitNumberNodeprivate
AreaBitsSizeNodeprivate
BaseFloodFill(Stack< Node > stack, int area)Node
BaseInitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node)Node
BaseOpen(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path)Node
BaseResetCosts(int[] costs)Node
BaseUpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Nodeprotected
Bit15Node
Bit16Node
Bit8Node
connectionCostsNode
connectionsNode
ContainsConnection(Node node)Nodevirtual
flagsNode
FloodFill(Stack< Node > stack, int area)Nodevirtual
GetConnections(NodeDelegate callback)Nodevirtual
GetConnectionsBase(NodeDelegate callback)Node
GetNodeIndex()Node
graphIndexNode
GraphIndexBitNumber (defined in Node)Nodeprivate
GraphIndexBitsSize (defined in Node)Nodeprivate
InitialOpen(BinaryHeapM open, Int3 targetPosition, Int3 position, Path path, bool doOpen) (defined in Node)Nodevirtual
nodeIndexNodeprivate
NotAreaBitsNodeprivate
NotGraphIndexBitsNodeprivate
Open(NodeRunData nodeRunData, NodeRun nodeR, Int3 targetPosition, Path path) (defined in Node)Nodevirtual
penalty (defined in Node)Node
positionNode
RecalculateConnectionCosts(bool neighbours)Node
RemoveConnection(Node node)Nodevirtual
ResetCosts(int[] costs)Nodevirtual
SetNodeIndex(int index) (defined in Node)Node
tagsNode
UpdateAllG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Nodevirtual
UpdateConnections()Nodevirtual
UpdateG(NodeRun nodeR, NodeRunData nodeRunData) (defined in Node)Node
UpdateH(Int3 targetPosition, Heuristic heuristic, float scale, NodeRun nodeR)Node
UpdateNeighbourConnections()Nodevirtual
walkableNode
WalkableBit (defined in Node)Nodeprivate
WalkableBitNumberNodeprivate