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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Path, including all inherited members.
| _errorLog | Path | private |
| _path (defined in Path) | Path | private |
| _tagPenalties | Path | protected |
| _vectorPath (defined in Path) | Path | private |
| AdvanceState(PathState s) | Path | |
| CalculateStep(long targetTick) (defined in Path) | Path | pure virtual |
| callback | Path | |
| callTime | Path | |
| CanTraverse(Node node) | Path | |
| Claim(System.Object o) | Path | |
| claimed (defined in Path) | Path | private |
| CompleteState (defined in Path) | Path | |
| currentR | Path | protected |
| DebugString(PathLog logMode) | Path | virtual |
| duration | Path | |
| enabledTags | Path | |
| Error() | Path | |
| error | Path | |
| ErrorCheck() | Path | private |
| errorLog | Path | |
| ForceLogError(string msg) | Path | |
| GetState() | Path | |
| GetTagPenalty(int tag) | Path | |
| GetTotalLength() | Path | |
| hasBeenReset | Path | protected |
| HasExceededTime(int searchedNodes, long targetTime) (defined in Path) | Path | protected |
| height | Path | |
| heuristic | Path | |
| heuristicScale | Path | |
| Initialize() | Path | pure virtual |
| IsDone() | Path | |
| Log(string msg) | Path | |
| LogError(string msg) | Path | |
| maxFrameTime | Path | protected |
| next | Path | |
| nnConstraint | Path | |
| OnEnterPool() | Path | virtual |
| path | Path | |
| pathCompleteState (defined in Path) | Path | private |
| pathID | Path | |
| Prepare() (defined in Path) | Path | pure virtual |
| PrepareBase(NodeRunData runData) | Path | |
| radius | Path | |
| Recycle() | Path | protectedpure virtual |
| recycled | Path | |
| Release(System.Object o) | Path | |
| releasedNotSilent (defined in Path) | Path | private |
| ReleaseSilent(System.Object o) | Path | |
| Reset() | Path | virtual |
| ReturnPath() | Path | virtual |
| runData (defined in Path) | Path | |
| searchedNodes | Path | |
| searchIterations (defined in Path) | Path | |
| speed | Path | |
| state (defined in Path) | Path | private |
| stateLock (defined in Path) | Path | private |
| tagPenalties | Path | |
| Trace(NodeRun from) | Path | virtual |
| turnRadius | Path | |
| vectorPath | Path | |
| walkabilityMask | Path |