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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Polygon, including all inherited members.
| ClosestPointOnTriangle(Vector3[] triangle, Vector3 point) | Polygon | static |
| ClosestPointOnTriangle(Vector3 tr0, Vector3 tr1, Vector3 tr2, Vector3 point) | Polygon | static |
| ContainsPoint(Vector3 a, Vector3 b, Vector3 c, Vector3 p) | Polygon | static |
| ContainsPoint(Vector2[] polyPoints, Vector2 p) | Polygon | static |
| ContainsPoint(Vector3[] polyPoints, Vector3 p) | Polygon | static |
| ConvexHull(Vector3[] points) | Polygon | static |
| Dot(Vector3 lhs, Vector3 rhs) | Polygon | static |
| hullCache (defined in Polygon) | Polygon | static |
| IntersectionFactor(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out float factor1, out float factor2) | Polygon | static |
| IntersectionFactor(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2) | Polygon | static |
| IntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2) | Polygon | static |
| IntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out bool intersects) | Polygon | static |
| IntersectionPointOptimized(Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2) | Polygon | static |
| IntersectionPointOptimized(Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2, out bool intersects) | Polygon | static |
| Intersects(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2) | Polygon | static |
| IntersectsUnclamped(Vector3 a, Vector3 b, Vector3 a2, Vector3 b2) | Polygon | static |
| IsClockwise(Vector3 a, Vector3 b, Vector3 c) | Polygon | static |
| IsClockwise(Int3 a, Int3 b, Int3 c) | Polygon | static |
| IsClockwiseMargin(Vector3 a, Vector3 b, Vector3 c) | Polygon | static |
| IsColinear(Int3 a, Int3 b, Int3 c) | Polygon | static |
| IsColinear(Vector3 a, Vector3 b, Vector3 c) | Polygon | static |
| Left(Vector3 a, Vector3 b, Vector3 p) | Polygon | static |
| Left(Int3 a, Int3 b, Int3 c) | Polygon | static |
| LineIntersectsBounds(Bounds bounds, Vector3 a, Vector3 b) | Polygon | static |
| SegmentIntersectionPoint(Vector3 start1, Vector3 end1, Vector3 start2, Vector3 end2, out bool intersects) | Polygon | static |
| Subdivide(Vector3[] path, int subdivisions) | Polygon | static |
| TriangleArea(Int3 a, Int3 b, Int3 c) (defined in Polygon) | Polygon | static |
| TriangleArea(Vector3 a, Vector3 b, Vector3 c) (defined in Polygon) | Polygon | static |
| TriangleArea2(Int3 a, Int3 b, Int3 c) | Polygon | static |
| TriangleArea2(Vector3 a, Vector3 b, Vector3 c) (defined in Polygon) | Polygon | static |