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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Agent, including all inherited members.
| Agent(Vector3 pos) (defined in Agent) | Agent | |
| agentTimeHorizon (defined in Agent) | Agent | private |
| AgentTimeHorizon (defined in Agent) | Agent | |
| BufferSwitch() (defined in Agent) | Agent | |
| CalculateNeighbours() (defined in Agent) | Agent | |
| CalculateVelocity() (defined in Agent) | Agent | |
| DebugDraw (defined in Agent) | Agent | |
| DesiredVelocity (defined in Agent) | Agent | |
| desiredVelocity (defined in Agent) | Agent | private |
| det(Vector3 a, Vector3 b) (defined in Agent) | Agent | |
| det(Vector2 a, Vector2 b) (defined in Agent) | Agent | |
| DistSqPointLineSegment(Vector3 a, Vector3 b, Vector3 c) (defined in Agent) | Agent | privatestatic |
| DistSqPointLineSegment(Vector2 a, Vector2 b, Vector2 c) (defined in Agent) | Agent | privatestatic |
| Height (defined in Agent) | Agent | |
| height (defined in Agent) | Agent | private |
| InsertAgentNeighbour(Agent agent, float rangeSq) (defined in Agent) | Agent | |
| InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) (defined in Agent) | Agent | |
| Interpolate(float t) (defined in Agent) | Agent | |
| InterpolatedPosition (defined in Agent) | Agent | |
| LinearProgram1(List< Line > lines, int lineNo, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent) | Agent | private |
| LinearProgram2(List< Line > lines, float radius, Vector2 optVelocity, bool directionOpt, ref Vector2 result) (defined in Agent) | Agent | private |
| LinearProgram3(List< Line > lines, int numObstLines, int beginLine, float radius, ref Vector2 result) (defined in Agent) | Agent | private |
| Locked (defined in Agent) | Agent | |
| locked (defined in Agent) | Agent | |
| MaxNeighbours (defined in Agent) | Agent | |
| maxNeighbours (defined in Agent) | Agent | |
| MaxSpeed (defined in Agent) | Agent | |
| maxSpeed (defined in Agent) | Agent | private |
| neighbourDist (defined in Agent) | Agent | private |
| NeighbourDist (defined in Agent) | Agent | |
| neighbourDists (defined in Agent) | Agent | private |
| NeighbourObstacles (defined in Agent) | Agent | |
| neighbours (defined in Agent) | Agent | private |
| newVelocity (defined in Agent) | Agent | private |
| obstacleDists (defined in Agent) | Agent | private |
| obstacles (defined in Agent) | Agent | private |
| obstaclesBuffered (defined in Agent) | Agent | private |
| ObstacleTimeHorizon (defined in Agent) | Agent | |
| obstacleTimeHorizon (defined in Agent) | Agent | private |
| orcaLines (defined in Agent) | Agent | private |
| position (defined in Agent) | Agent | |
| Position (defined in Agent) | Agent | |
| PreUpdatePosition() (defined in Agent) | Agent | |
| prevSmoothPos (defined in Agent) | Agent | private |
| projLines (defined in Agent) | Agent | private |
| radius (defined in Agent) | Agent | |
| Radius (defined in Agent) | Agent | |
| simulator | Agent | |
| smoothPos (defined in Agent) | Agent | private |
| Sqr(float v) (defined in Agent) | Agent | private |
| Update() (defined in Agent) | Agent | |
| Velocity (defined in Agent) | Agent | |
| velocity (defined in Agent) | Agent | private |
| watch1 (defined in Agent) | Agent | static |
| watch2 (defined in Agent) | Agent | static |
| weight (defined in Agent) | Agent | private |