|
A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
|
Public Member Functions | |
| void | AddNeighboursRec (List< QuadtreeNode > arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude) |
| bool | CheckCollision (int x, int y) |
| int | CheckNode (int xs, int ys, int width) |
| void | CreateNodeRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
| void | DrawRec (QuadtreeNodeHolder h, int depth, int x, int y, Vector3 parentPos) |
| override void | GetNodes (GraphNodeDelegateCancelable del) |
| Calls a delegate with all nodes in the graph. | |
| Vector3 | LocalToWorldPosition (int x, int y, int width) |
| override void | OnDrawGizmos (bool drawNodes) |
| Draw gizmos for the graph. | |
| QuadtreeNode | QueryPoint (int qx, int qy) |
| void | RecalculateConnections (QuadtreeNodeHolder holder, int depth, int x, int y) |
| void | RecalculateConnectionsRec (QuadtreeNodeHolder holder, int depth, int x, int y) |
| override void | ScanInternal (OnScanStatus statusCallback) |
| Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor | |
Public Member Functions inherited from NavGraph | |
| virtual void | Awake () |
| This will be called on the same time as Awake on the gameObject which the AstarPath script is attached to. | |
| virtual int | CountNodes () |
| Count nodes in the graph. | |
| virtual void | DeserializeExtraInfo (GraphSerializationContext ctx) |
| Deserializes graph type specific node data. | |
| NNInfo | GetNearest (Vector3 position) |
| Returns the nearest node to a position using the default NNConstraint. | |
| NNInfo | GetNearest (Vector3 position, NNConstraint constraint) |
| Returns the nearest node to a position using the specified NNConstraint. | |
| virtual NNInfo | GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint) |
| Returns the nearest node to a position using the specified NNConstraint. | |
| virtual NNInfo | GetNearestForce (Vector3 position, NNConstraint constraint) |
| Returns the nearest node to a position using the specified constraint. | |
| virtual Color | NodeColor (GraphNode node, PathHandler data) |
| virtual void | OnDestroy () |
| Function for cleaning up references. | |
| virtual void | PostDeserialization () |
| Called after all deserialization has been done for all graphs. | |
| virtual void | RelocateNodes (Matrix4x4 oldMatrix, Matrix4x4 newMatrix) |
| Relocates the nodes in this graph. | |
| void | Scan () |
| void | ScanGraph () |
| Consider using AstarPath.Scan () instead since this function might screw things up if there is more than one graph. | |
| void | ScanInternal () |
| Internal method for scanning graphs. | |
| virtual void | SerializeExtraInfo (GraphSerializationContext ctx) |
| Serializes graph type specific node data. | |
| void | SetMatrix (Matrix4x4 m) |
| Use to set both matrix and inverseMatrix at the same time. | |
Public Attributes | |
| Vector3 | center |
| int | editorHeightLog2 = 6 |
| int | editorWidthLog2 = 6 |
| LayerMask | layerMask = -1 |
| int | minDepth = 3 |
| float | nodeSize = 1 |
Public Attributes inherited from NavGraph | |
| byte[] | _sguid |
| Used to store the guid value. | |
| AstarPath | active |
| Reference to the AstarPath object in the scene. | |
| bool | drawGizmos = true |
| uint | graphIndex |
| Index of the graph, used for identification purposes. | |
| bool | infoScreenOpen |
| Used in the editor to check if the info screen is open. | |
| uint | initialPenalty = 0 |
| Default penalty to apply to all nodes. | |
| Matrix4x4 | inverseMatrix = Matrix4x4.identity |
| Inverse of matrix. | |
| Matrix4x4 | matrix = Matrix4x4.identity |
| A matrix for translating/rotating/scaling the graph. | |
| string | name |
| Name of the graph. | |
| bool | open |
| Is the graph open in the editor. | |
Properties | |
| int | Height [get, set] |
| int | Width [get, set] |
Properties inherited from NavGraph | |
| Guid | guid [get, set] |
| Used as an ID of the graph, considered to be unique. | |
Private Attributes | |
| BitArray | map |
| QuadtreeNodeHolder | root |
Additional Inherited Members | |
Static Public Member Functions inherited from NavGraph | |
| static bool | InSearchTree (GraphNode node, Path path) |
| Returns if the node is in the search tree of the path. | |
| void AddNeighboursRec | ( | List< QuadtreeNode > | arr, |
| QuadtreeNodeHolder | holder, | ||
| int | depth, | ||
| int | x, | ||
| int | y, | ||
| IntRect | bounds, | ||
| QuadtreeNode | dontInclude | ||
| ) |
| bool CheckCollision | ( | int | x, |
| int | y | ||
| ) |
| int CheckNode | ( | int | xs, |
| int | ys, | ||
| int | width | ||
| ) |
| void CreateNodeRec | ( | QuadtreeNodeHolder | holder, |
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) |
| void DrawRec | ( | QuadtreeNodeHolder | h, |
| int | depth, | ||
| int | x, | ||
| int | y, | ||
| Vector3 | parentPos | ||
| ) |
|
virtual |
Calls a delegate with all nodes in the graph.
This is the primary way of "looping" through all nodes in a graph.
This function should not change anything in the graph structure.
Implements NavGraph.
| Vector3 LocalToWorldPosition | ( | int | x, |
| int | y, | ||
| int | width | ||
| ) |
|
virtual |
Draw gizmos for the graph.
Reimplemented from NavGraph.
| QuadtreeNode QueryPoint | ( | int | qx, |
| int | qy | ||
| ) |
| void RecalculateConnections | ( | QuadtreeNodeHolder | holder, |
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) |
| void RecalculateConnectionsRec | ( | QuadtreeNodeHolder | holder, |
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) |
|
virtual |
Scans the graph, called from AstarPath.ScanInternal Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor
Implements NavGraph.
| Vector3 center |
| int editorHeightLog2 = 6 |
| int editorWidthLog2 = 6 |
| LayerMask layerMask = -1 |
|
private |
| int minDepth = 3 |
| float nodeSize = 1 |
|
private |
|
getset |
|
getset |