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A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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Public Attributes | |
| float | density = 0 |
| Number of objects per square world unit. | |
| float | perlin = 0 |
| Multiply by [perlin noise]. | |
| Vector2 | perlinOffset = Vector2.zero |
| Some offset to avoid identical density maps. | |
| float | perlinPower = 1 |
| Perlin will be raised to this power. | |
| float | perlinScale = 1 |
| Perlin noise scale. | |
| GameObject | prefab |
| Prefab to use. | |
| float | random = 1 |
| Multiply by [random]. | |
| bool | singleFixed = false |
| If checked, a single object will be created in the center of each tile. | |
| float density = 0 |
Number of objects per square world unit.
| float perlin = 0 |
Multiply by [perlin noise].
Value from 0 to 1 indicating weight.
| Vector2 perlinOffset = Vector2.zero |
Some offset to avoid identical density maps.
| float perlinPower = 1 |
Perlin will be raised to this power.
A higher value gives more distinct edges
| float perlinScale = 1 |
Perlin noise scale.
A higher value spreads out the maximums and minimums of the density.
| GameObject prefab |
Prefab to use.
| float random = 1 |
Multiply by [random].
Value from 0 to 1 indicating weight.
| bool singleFixed = false |
If checked, a single object will be created in the center of each tile.