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    A* Pathfinding Project
    3.6.2
    
   The A* Pathfinding Project for Unity 3D 
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Binary heap implementation. More...
Binary heap implementation.
Binary heaps are really fast for ordering nodes in a way that makes it possible to get the node with the lowest F score. Also known as a priority queue.
This has actually been rewritten as an n-ary heap (by default a 4-ary heap) for performance, but it's the same principle.
Classes | |
| struct | Tuple | 
Public Member Functions | |
| BinaryHeapM (int numberOfElements) | |
| void | Add (PathNode node) | 
| Adds a node to the heap.   | |
| void | Clear () | 
| void | Rebuild () | 
| Rebuilds the heap by trickeling down all items.   | |
| PathNode | Remove () | 
| Returns the node with the lowest F score from the heap.   | |
Public Attributes | |
| const int | D = 4 | 
| float | growthFactor = 2 | 
| int | numberOfItems | 
Package Functions | |
| PathNode | GetNode (int i) | 
| void | SetF (int i, uint F) | 
Private Member Functions | |
| void | Validate () | 
Private Attributes | |
| Tuple[] | binaryHeap | 
| const bool | SortGScores = true | 
| BinaryHeapM | ( | int | numberOfElements | ) | 
| void Add | ( | PathNode | node | ) | 
Adds a node to the heap.
| void Clear | ( | ) | 
      
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  package | 
| void Rebuild | ( | ) | 
Rebuilds the heap by trickeling down all items.
Usually called after the hTarget on a path has been changed
| PathNode Remove | ( | ) | 
Returns the node with the lowest F score from the heap.
      
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  package | 
      
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  private | 
      
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  private | 
| const int D = 4 | 
| float growthFactor = 2 | 
| int numberOfItems | 
      
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  private |