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A* Pathfinding Project
3.6.2
The A* Pathfinding Project for Unity 3D
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Namespaces | |
| package | Nodes |
| package | RVO |
| Local avoidance related classes. | |
| package | Serialization |
| package | Threading |
| package | Util |
| package | Voxels |
| package | WindowsStore |
Classes | |
| class | ABPath |
| Basic path, finds the shortest path from A to B. More... | |
| class | ABPathEndingCondition |
| class | AdvancedSmooth |
| Smoothing by dividing path into turns and straight segments. More... | |
| class | AlternativePath |
| Applies penalty to the paths it processes telling other units to avoid choosing the same path. More... | |
| class | AnimationLink |
| class | AnimationLinkEditor |
| class | AstarColor |
| Stores editor colors. More... | |
| class | AstarData |
| Stores the navigation graphs for the A* Pathfinding System. More... | |
| class | AstarEnumFlagAttribute |
| class | AstarMath |
| Utility functions for working with numbers, lines and vectors. More... | |
| class | AstarProfiler |
| class | AstarSerializer |
| class | AstarSplines |
| Contains various spline functions. More... | |
| class | AstarUpdateWindow |
| class | BBTree |
| Axis Aligned Bounding Box Tree. More... | |
| class | BinaryHeapM |
| Binary heap implementation. More... | |
| class | ConstantPath |
| Finds all nodes within a specified distance from the start. More... | |
| class | ConvexMeshNode |
| class | CustomPath |
| class | DebugUtility |
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| class | DefineObject |
| class | EditorGUILayoutx |
| Handles fading effects and also some custom GUI functions such as LayerMaskField. More... | |
| class | EditorUtilities |
| class | EndingConditionDistance |
| Target is found when the path is longer than a specified value. More... | |
| class | EuclideanEmbedding |
| Implements heuristic optimizations. More... | |
| class | FleePath |
| Returns a path heading away from a specified point to avoid. More... | |
| class | FloodPath |
| Floods the area completely for easy computation of any path to a single point. More... | |
| class | FloodPathConstraint |
| Restrict suitable nodes by if they have been searched by a FloodPath. More... | |
| class | FloodPathTracer |
| Traces a path created with the Pathfinding.FloodPath. More... | |
| class | FunnelModifier |
| Simplifies paths on navmesh graphs using the funnel algorithm. More... | |
| class | GraphCollision |
| Handles collision checking for graphs. More... | |
| class | GraphEditor |
| class | GraphEditorBase |
| Defined here only so non-editor classes can use the target field. More... | |
| struct | GraphHitInfo |
| Returned by graph ray- or linecasts containing info about the hit. More... | |
| class | GraphModifier |
| GraphModifier for modifying graphs or processing graph data based on events. More... | |
| class | GraphNode |
| class | GraphUpdateObject |
| Represents a collection of settings used to update nodes in a specific area of a graph. More... | |
| class | GraphUpdateScene |
| Helper class for easily updating graphs. More... | |
| class | GraphUpdateShape |
| Defines a shape for a Pathfinding.GraphUpdateObject. More... | |
| class | GraphUpdateUtilities |
| Contains useful functions for updating graphs. More... | |
| class | GridGraph |
| Generates a grid of nodes. More... | |
| class | GridGraphEditor |
| class | GridNode |
| class | GUIUtilityx |
| Simple GUI utility functions. More... | |
| interface | IFunnelGraph |
| Graphs implementing this interface have support for the Funnel modifier. More... | |
| interface | INavmesh |
| interface | INavmeshHolder |
| struct | Int2 |
| Two Dimensional Integer Coordinate Pair. More... | |
| struct | Int3 |
| Holds a coordinate in integers. More... | |
| struct | IntRect |
| Integer Rectangle. More... | |
| interface | IPathModifier |
| Base for all path modifiers. More... | |
| interface | IRaycastableGraph |
| interface | IUpdatableGraph |
| Graphs which can be updated during runtime. More... | |
| class | LayerGridGraph |
| Grid Graph, supports layered worlds. More... | |
| class | LayerGridGraphEditor |
| class | LayerGridGraphUpdate |
| GraphUpdateObject with more settings for the LayerGridGraph. More... | |
| class | LevelGridNode |
| Describes a single node for the LayeredGridGraph. More... | |
| class | LinkedLevelCell |
| class | LinkedLevelNode |
| class | LocalAvoidance |
| Local Avoidance (beta) [obsolete]. More... | |
| class | LocalAvoidanceMover |
| Small example script of using the LocalAvoidance class. More... | |
| class | MeshNode |
| class | MineBotAI |
| AI controller specifically made for the spider robot. More... | |
| class | ModifierConverter |
| class | MonoModifier |
| Base class for path modifiers which can be attached to GameObjects. More... | |
| class | MultiTargetPath |
| A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target. More... | |
| class | NavGraph |
| Base class for all graphs. More... | |
| class | NavmeshAdd |
| Adds new geometry to a recast graph. More... | |
| class | NavmeshClamp |
| Attach to any GameObject and the object will be clamped to the navmesh. More... | |
| class | NavmeshCut |
| Navmesh cutting for fast recast graph updating. More... | |
| class | NavMeshGraph |
| Generates graphs based on navmeshes. More... | |
| class | NavMeshGraphEditor |
| class | NNConstraint |
| Nearest node constraint. More... | |
| struct | NNInfo |
| class | Node |
| class | NodeLink |
| class | NodeLink2 |
| class | NodeLink3 |
| class | NodeLink3Node |
| class | ObjImporter |
| class | OptimizationHandler |
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| class | Path |
| Base class for all path types. More... | |
| class | PathEndingCondition |
| Customized ending condition for a path. More... | |
| class | PathHandler |
| Handles thread specific path data. More... | |
| class | PathModifier |
| Base class for path modifiers which are not attached to GameObjects. More... | |
| class | PathNNConstraint |
| A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
| class | PathNode |
| Stores temporary node data for a single pathfinding request. More... | |
| class | PathPool< T > |
| struct | PathThreadInfo |
| Holds info about one pathfinding thread. More... | |
| class | PathUtilities |
| Contains useful functions for working with paths and nodes. More... | |
| class | PointGraph |
| Basic point graph. More... | |
| class | PointGraphEditor |
| class | PointNode |
| class | Polygon |
| Utility functions for working with polygons, lines, and other vector math. More... | |
| class | Profile |
| struct | Progress |
| Progress info for e.g a progressbar. More... | |
| class | QuadtreeGraph |
| class | QuadtreeGraphEditor |
| class | QuadtreeNode |
| class | QuadtreeNodeHolder |
| class | RandomPath |
| Finds a path in a random direction from the start node. More... | |
| class | RaycastModifier |
| Simplifies a path using raycasting. More... | |
| class | RecastBBTree |
| Axis Aligned Bounding Box Tree. More... | |
| class | RecastBBTreeBox |
| class | RecastGraph |
| Automatically generates navmesh graphs based on world geometry. More... | |
| class | RecastGraphEditor |
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| class | RecastMeshObj |
| Explicit mesh object for recast graphs. More... | |
| class | RelevantGraphSurface |
| Pruning of recast navmesh regions. More... | |
| class | RichAI |
| Advanced AI for navmesh based graphs. More... | |
| class | RichFunnel |
| class | RichPath |
| class | RichPathPart |
| class | RichSpecial |
| class | SimpleSmoothModifier |
| Modifier which smooths the path. More... | |
| class | StartEndModifier |
| Adjusts start and end points of a path. More... | |
| class | TagMask |
| Holds a tagmask. More... | |
| class | TargetMover |
| class | ThreadControlQueue |
| class | TileHandlerHelper |
| Helper for navmesh cut objects. More... | |
| class | TriangleMeshNode |
| Node represented by a triangle. More... | |
| class | UnityReferenceHelper |
| Helper class to keep track of references to GameObjects. More... | |
| class | UserConnection |
| A class for holding a user placed connection. More... | |
Enumerations | |
| enum | ColliderType { Sphere, Capsule, Ray } |
| Determines collision check shape. More... | |
| enum | HeuristicOptimizationMode { None, Random, RandomSpreadOut, Custom } |
| enum | ModifierData { All = -1, StrictNodePath = 1 << 0, NodePath = 1 << 1, StrictVectorPath = 1 << 2, VectorPath = 1 << 3, Original = 1 << 4, None = 0, Nodes = NodePath | StrictNodePath, Vector = VectorPath | StrictVectorPath } |
| Defines inputs and outputs for a modifier. More... | |
| enum | NumNeighbours { Four, Eight, Six } |
| Number of neighbours for a single grid node. More... | |
| enum | RayDirection { Up, Down, Both } |
| Determines collision check ray direction. More... | |
Functions | |
| delegate void | GraphNodeDelegate (GraphNode node) |
| delegate bool | GraphNodeDelegateCancelable (GraphNode node) |
| enum ColliderType |
| enum ModifierData |
Defines inputs and outputs for a modifier.
| All |
All bits set to 1. |
| StrictNodePath |
Node array with original length. |
| NodePath |
Node array. |
| StrictVectorPath |
Vector path with original length (same as node path array length). Think of it as: the node positions have changed |
| VectorPath |
Vector path. |
| Original |
Used when the modifier requires to be the first in the list (or after a modifier outputting ModifierData.All) |
| None |
Zero (no bits true) |
| Nodes |
Combine of NodePath and StrictNodePath. |
| Vector |
Combine of VectorPath and StrictVectorPath. |
| enum NumNeighbours |
| enum RayDirection |
| delegate void Pathfinding.GraphNodeDelegate | ( | GraphNode | node | ) |
| delegate bool Pathfinding.GraphNodeDelegateCancelable | ( | GraphNode | node | ) |