| 
    A* Pathfinding Project
    3.6.2
    
   The A* Pathfinding Project for Unity 3D 
   | 
 
Public Member Functions | |
| GridNode (AstarPath astar) | |
| override void | AddConnection (GraphNode node, uint cost) | 
| override void | ClearConnections (bool alsoReverse) | 
| Remove all connections from this node.   | |
| override void | DeserializeNode (GraphSerializationContext ctx) | 
| override void | FloodFill (Stack< GraphNode > stack, uint region) | 
| bool | GetConnectionInternal (int dir) | 
| Returns true if the node has a connection in the specified direction.   | |
| override void | GetConnections (GraphNodeDelegate del) | 
| Calls the delegate with all connections from this node.   | |
| int | GetIndex () | 
| override bool | GetPortal (GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards) | 
| Add a portal from this node to the specified node.   | |
| override void | Open (Path path, PathNode pathNode, PathHandler handler) | 
| Open the node.   | |
| override void | RemoveConnection (GraphNode node) | 
| void | ResetConnectionsInternal () | 
| Disables all grid connections from this node.   | |
| override void | SerializeNode (GraphSerializationContext ctx) | 
| void | SetConnectionInternal (int dir, bool value) | 
| Enables or disables a connection in a specified direction on the graph.   | |
| override void | UpdateRecursiveG (Path path, PathNode pathNode, PathHandler handler) | 
  Public Member Functions inherited from GraphNode | |
| GraphNode (AstarPath astar) | |
| Constructor for a graph node.   | |
| virtual bool | ContainsConnection (GraphNode node) | 
| Checks if this node has a connection to the specified node.   | |
| virtual void | DeserializeReferences (GraphSerializationContext ctx) | 
| Used to deserialize references to other nodes e.g connections.   | |
| void | Destroy () | 
| Destroys the node.   | |
| virtual void | RecalculateConnectionCosts () | 
| Recalculates all connection costs from this node.   | |
| virtual void | SerializeReferences (GraphSerializationContext ctx) | 
| Used to serialize references to other nodes e.g connections.   | |
| void | UpdateG (Path path, PathNode pathNode) | 
Static Public Member Functions | |
| static GridGraph | GetGridGraph (uint graphIndex) | 
| static void | SetGridGraph (int graphIndex, GridGraph graph) | 
Public Attributes | |
| uint[] | connectionCosts | 
| GraphNode[] | connections | 
  Public Attributes inherited from GraphNode | |
| const uint | MaxAreaIndex = FlagsAreaMask >> FlagsAreaOffset | 
| const uint | MaxGraphIndex = FlagsGraphMask >> FlagsGraphOffset | 
| Max number of graphs-1.   | |
| Int3 | position | 
Protected Attributes | |
| ushort | gridFlags | 
| int | nodeInGridIndex | 
  Protected Attributes inherited from GraphNode | |
| uint | flags | 
Properties | |
| bool | EdgeNode [get, set] | 
| ushort | InternalGridFlags [get, set] | 
| Internal use only.   | |
| int | NodeInGridIndex [get, set] | 
| The index of the node in the grid.   | |
| bool | TmpWalkable [get, set] | 
| Temporary variable used by graph updating.   | |
| bool | WalkableErosion [get, set] | 
| Stores walkability before erosion is applied.   | |
  Properties inherited from GraphNode | |
| uint | Area [get, set] | 
| bool | Destroyed [get] | 
| uint | Flags [get, set] | 
| Holds various bitpacked variables.   | |
| uint | graphIndex [get, set] | 
| uint | GraphIndex [get, set] | 
| int | NodeIndex [get] | 
| uint | Penalty [get, set] | 
| Penalty cost for walking on this node.   | |
| Int3 | Position [get] | 
| uint | Tag [get, set] | 
| uint | tags [get, set] | 
| bool | walkable [get, set] | 
| bool | Walkable [get, set] | 
| True if the node is traversable.   | |
Private Attributes | |
| const int | GridFlagsConnectionBit0 = 1 << GridFlagsConnectionOffset | 
| const int | GridFlagsConnectionMask = 0xFF << GridFlagsConnectionOffset | 
| const int | GridFlagsConnectionOffset = 0 | 
| const int | GridFlagsEdgeNodeMask = 1 << GridFlagsEdgeNodeOffset | 
| const int | GridFlagsEdgeNodeOffset = 10 | 
| const int | GridFlagsWalkableErosionMask = 1 << GridFlagsWalkableErosionOffset | 
| const int | GridFlagsWalkableErosionOffset = 8 | 
| const int | GridFlagsWalkableTmpMask = 1 << GridFlagsWalkableTmpOffset | 
| const int | GridFlagsWalkableTmpOffset = 9 | 
Static Private Attributes | |
| static GridGraph[] | _gridGraphs = new GridGraph[0] | 
      
  | 
  virtual | 
Remove all connections from this node.
| alsoReverse | if true, neighbours will be requested to remove connections to this node. | 
Implements GraphNode.
      
  | 
  virtual | 
Reimplemented from GraphNode.
      
  | 
  virtual | 
Reimplemented from GraphNode.
| bool GetConnectionInternal | ( | int | dir | ) | 
Returns true if the node has a connection in the specified direction.
The dir parameter corresponds to directions in the grid as:
      
  | 
  virtual | 
Calls the delegate with all connections from this node.
Implements GraphNode.
      
  | 
  static | 
| int GetIndex | ( | ) | 
      
  | 
  virtual | 
Add a portal from this node to the specified node.
This function should add a portal to the left and right lists which is connecting the two nodes (this and other).
| other | The node which is on the other side of the portal (strictly speaking it does not actually have to be on the other side of the portal though). | 
| left | List of portal points on the left side of the funnel | 
| right | List of portal points on the right side of the funnel | 
| backwards | If this is true, the call was made on a node with the other node as the node before this one in the path. In this case you may choose to do nothing since a similar call will be made to the other node with this node referenced as other (but then with backwards = true). You do not have to care about switching the left and right lists, that is done for you already. | 
The default implementation simply returns false.
This function may add more than one portal if necessary.
Reimplemented from GraphNode.
      
  | 
  virtual | 
Open the node.
Implements GraphNode.
| void ResetConnectionsInternal | ( | ) | 
Disables all grid connections from this node.
      
  | 
  virtual | 
Reimplemented from GraphNode.
| void SetConnectionInternal | ( | int | dir, | 
| bool | value | ||
| ) | 
Enables or disables a connection in a specified direction on the graph.
      
  | 
  static | 
      
  | 
  virtual | 
Reimplemented from GraphNode.
| uint [] connectionCosts | 
| GraphNode [] connections | 
      
  | 
  protected | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  private | 
      
  | 
  protected | 
      
  | 
  getset | 
      
  | 
  getsetpackage | 
Internal use only.
      
  | 
  getset | 
The index of the node in the grid.
This is z*graphWidth + x. So you can get the X and Z indices using int index = node.NodeInGridIndex; int x = index % graph.width; int z = index / graph.width; // where graph is GridNode.GetGridGraph (node.graphIndex), i.e the graph the nodes are contained in.
      
  | 
  getset | 
Temporary variable used by graph updating.
      
  | 
  getset | 
Stores walkability before erosion is applied.
Used by graph updating.