Here is a list of all class members with links to the classes they belong to:
- i -
- id
: LocalAvoidance.VOLine
, AdvancedSmooth.Turn
 
- id2NodeMapping
: GraphSerializationContext
 
- ie
: ProceduralWorld.ProceduralTile
 
- ignore
: ObstacleVertex
 
- ignoredChecksum
: AstarPathEditor
 
- Ileft()
: Voxelize
 
- immediateCallback
: Path
 
- ImportFile()
: ObjImporter
 
- incompressibility
: RVOSimulator
 
- InCone()
: Voxelize
 
- IndentWidth()
: EditorGUILayoutx
 
- index
: LinkedLevelCell
, CompactVoxelCell
 
- indices
: ConvexMeshNode
 
- inf
: LocalAvoidance.VOLine
 
- infoScreenOpen
: NavGraph
 
- inGameDebugPath
: AstarPath
 
- init
: AstarPath.AstarWorkItem
 
- Init()
: AstarUpdateWindow
, Voxelize
 
- Initialize()
: FloodPathTracer
, MultiTargetPath
, RandomPath
, RichPath
, RichFunnel
, RichSpecial
, AstarPath
, Path
, GraphCollision
, GridGraph.TextureData
, ABPath
, ConstantPath
, FloodPath
 
- InitializeFastProfile()
: AstarProfiler
 
- InitializeForPath()
: PathHandler
 
- InitializeNode()
: AstarPath
, PathHandler
 
- initialPenalty
: NavGraph
 
- input
: AdvancedSmooth
, AlternativePath
, FunnelModifier
, IPathModifier
, PathModifier
, MonoModifier
, RadiusModifier
, RaycastModifier
, SimpleSmoothModifier
, StartEndModifier
 
- inputExtraMeshes
: Voxelize
 
- inputTriangles
: Voxelize
 
- inputVertices
: Voxelize
 
- InSearchTree()
: NavGraph
 
- Insert()
: RVOQuadtree
, BBTree
, RecastBBTree
 
- InsertAgentNeighbour()
: Agent
 
- InsertObstacleNeighbour()
: Agent
 
- inside
: LocalAvoidance.VOIntersection
 
- Int2()
: Int2
 
- Int3()
: Int3
 
- intArrCache
: Voxelize
 
- InternalGenerate()
: ProceduralWorld.ProceduralTile
 
- InternalGridFlags
: GridNode
 
- InternalOnPostScan()
: NodeLink
, NodeLink2
, NodeLink3
 
- internalTagPenalties
: Path
 
- Interpolate()
: Agent
 
- InterpolatedPosition
: Agent
, IAgent
 
- interpolatedVelocities
: LightweightRVO
 
- Interpolation
: Simulator
 
- interpolation
: Simulator
, RVOSimulator
 
- InterruptPathfinding()
: AstarPath
 
- Intersect()
: Voxelize
 
- Intersection()
: IntRect
, LocalAvoidance.HalfPlane
 
- IntersectionFactor()
: Polygon
, NRVOAgent
, Agent
 
- IntersectionFactorRay()
: Polygon
 
- IntersectionFactorRaySegment()
: Polygon
 
- IntersectionPair()
: LocalAvoidance.IntersectionPair
 
- IntersectionPoint()
: Polygon
 
- IntersectionPointOptimized()
: Polygon
 
- IntersectionState
: LocalAvoidance
 
- IntersectProp()
: Voxelize
 
- Intersects()
: IntRect
, Polygon
, NavmeshAdd
, NavmeshCut
 
- IntersectsUnclamped()
: Polygon
 
- IntersectXAxis()
: Utility
 
- IntersectZAxis()
: Utility
 
- IntPoint2Int3()
: TileHandler
 
- IntPointToV3()
: NavmeshCut
 
- IntRect()
: IntRect
 
- ints1
: LocalAvoidance.VO
 
- ints2
: LocalAvoidance.VO
 
- ints3
: LocalAvoidance.VO
 
- IntToColor()
: Utility
, AstarMath
 
- InvalidSpanValue
: VoxelArea
 
- inverseMatrix
: NavGraph
 
- InversePrevious()
: AlternativePath
 
- inverted
: MultiTargetPath
 
- InvertSettings()
: GraphUpdateScene
 
- InvoluteOfCircle()
: PathUtilities
 
- IsAnyGraphUpdatesQueued
: AstarPath
 
- isBatching
: TileHandler
 
- IsClockwise()
: Polygon
 
- IsClockwiseMargin()
: Polygon
 
- IsColinear()
: Polygon
 
- IsColinearAlmost()
: Polygon
 
- IsDefineEnabled()
: OptimizationHandler
 
- IsDone()
: Path
, Seeker
 
- isDual
: NavmeshCut
 
- isEditor
: AstarPath
 
- IsEmpty
: ThreadControlQueue
 
- IsJsEnabled()
: AstarPathEditor
, OptimizationHandler
 
- IsLeaf
: BBTree.BBTreeBox
 
- isMouseDown
: GridGraphEditor
 
- isometricAngle
: GridGraph
 
- IsPathPossible()
: PathUtilities
, GraphUpdateUtilities
, PathUtilities
 
- isRegisteredForUpdate
: AstarPath
 
- isScanning
: AstarPath
 
- issueGUOs
: ObjectPlacer
 
- IsTerminating
: ThreadControlQueue
 
- IsUsingMultithreading
: AstarPath
 
- IsValid()
: IntRect
 
- IsValidConnection()
: PointGraph
, GridGraph
 
- isWaitingForUpdate
: DynamicGridObstacle
 
- iterations
: SimpleSmoothModifier
, RaycastModifier