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A* Pathfinding Project
3.8.6
The A* Pathfinding Project for Unity 3D
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| Example AI | |
| Linearly interpolating movement script | |
| AI for following paths | |
| Debugger for the A* Pathfinding Project | |
| Core Component for the A* Pathfinding System | |
| Smooth Camera Following | |
| Added to editors of custom graph types | |
| Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it | |
| Editor for GraphUpdateScene | |
| RVO Example Scene Unit Controller | |
| Lightweight RVO Circle Example | |
| Helper for LocalSpaceRichAI | |
| RichAI for local space (pathfinding on moving graphs) | |
| Small sample script for placing obstacles | |
| Demos different path types | |
| Moves a grid graph to follow a target | |
| Radius path modifier for offsetting paths | |
| Updates the tile(s) it is in at start, needs RecastTileUpdateHandler | |
| Helper for easier fast updates to recast graphs | |
| Places ROV agents in circles | |
| Handles path calls for a single unit | |