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A* Pathfinding Project
3.8.6
The A* Pathfinding Project for Unity 3D
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Classes | |
| class | ProceduralPrefab |
| class | ProceduralTile |
Public Attributes | |
| ProceduralPrefab[] | prefabs |
| int | range = 1 |
| How far away to generate tiles. | |
| bool | staticBatching = false |
| Enable static batching on generated tiles. | |
| int | subTiles = 20 |
| Transform | target |
| float | tileSize = 100 |
| World size of tiles. | |
Private Member Functions | |
| IEnumerator | GenerateTiles () |
| void | Start () |
| void | Update () |
Private Attributes | |
| Queue< IEnumerator > | tileGenerationQueue = new Queue<IEnumerator>() |
| Dictionary< Int2, ProceduralTile > | tiles = new Dictionary<Int2, ProceduralTile>() |
| All tiles. | |
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private |
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private |
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private |
| ProceduralPrefab [] prefabs |
| int range = 1 |
How far away to generate tiles.
| bool staticBatching = false |
Enable static batching on generated tiles.
Will improve overall FPS, but might cause FPS on some frames when static batching is done
| int subTiles = 20 |
| Transform target |
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private |
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All tiles.
| float tileSize = 100 |
World size of tiles.