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    A* Pathfinding Project
    4.1.11
    
   The A* Pathfinding Project for Unity 3D 
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Classes | |
| class | AstarColor | 
| Stores editor colors.  More... | |
| struct | GraphHitInfo | 
| Returned by graph ray- or linecasts containing info about the hit.  More... | |
| class | GraphUpdateObject | 
| Represents a collection of settings used to update nodes in a specific region of a graph.  More... | |
| struct | IntRect | 
| Integer Rectangle.  More... | |
| interface | IRaycastableGraph | 
| Graph which supports the Linecast method.  More... | |
| interface | ITransformedGraph | 
| Graph which has a well defined transformation from graph space to world space.  More... | |
| interface | IUpdatableGraph | 
| Graphs which can be updated during runtime.  More... | |
| class | NNConstraint | 
| Nearest node constraint.  More... | |
| struct | NNInfo | 
| Result of a nearest node query.  More... | |
| struct | NNInfoInternal | 
| Internal result of a nearest node query.  More... | |
| class | PathNNConstraint | 
| A special NNConstraint which can use different logic for the start node and end node in a path.  More... | |
| struct | Progress | 
| Progress info for e.g a progressbar.  More... | |
Namespaces | |
| namespace | Pathfinding | 
| namespace | Pathfinding.RVO | 
| Local avoidance related classes.  | |
Enumerations | |
| enum | CloseToDestinationMode { Stop, ContinueToExactDestination } | 
| What to do when the character is close to the destination.  More... | |
| enum | GraphDebugMode {  Areas, G, H, F, Penalty, Connections, Tags }  | 
| What data to draw the graph debugging with.  More... | |
| enum | GraphUpdateThreading {  UnityThread = 0, SeparateThread = 1 << 0, UnityInit = 1 << 1, UnityPost = 1 << 2, SeparateAndUnityInit = SeparateThread | UnityInit }  | 
| enum | Heuristic { Manhattan, DiagonalManhattan, Euclidean, None } | 
| How to estimate the cost from to the destination.  More... | |
| enum | InspectorGridMode { Grid, IsometricGrid, Hexagonal, Advanced } | 
| enum | PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 } | 
| State of a path request.  More... | |
| enum | PathLog {  None, Normal, Heavy, InGame, OnlyErrors }  | 
| How path results are logged by the system.  More... | |
| enum | PathState {  Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3, Returned = 4 }  | 
| Internal state of a path in the pipeline.  More... | |
| enum | Side : byte { Colinear = 0, Left = 1, Right = 2 } | 
| Indicates the side of a line that a point lies on.  More... | |
| enum | ThreadCount {  AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1, Two, Three, Four, Five, Six, Seven, Eight }  | 
| Number of threads to use.  More... | |
Functions | |
| delegate void | OnGraphDelegate (NavGraph graph) | 
| delegate void | OnPathDelegate (Path p) | 
| delegate void | OnScanDelegate (AstarPath script) | 
| delegate void | OnScanStatus (Progress progress) |