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A* Pathfinding Project
4.1.11
The A* Pathfinding Project for Unity 3D
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Graphs which can be updated during runtime. More...
Graphs which can be updated during runtime.
Public Member Functions | |
| GraphUpdateThreading | CanUpdateAsync (GraphUpdateObject o) |
| void | UpdateArea (GraphUpdateObject o) |
| Updates an area using the specified #GraphUpdateObject. More... | |
| void | UpdateAreaInit (GraphUpdateObject o) |
| May be called on the Unity thread before starting the update. More... | |
| void | UpdateAreaPost (GraphUpdateObject o) |
| May be called on the Unity thread after executing the update. More... | |
| GraphUpdateThreading CanUpdateAsync | ( | GraphUpdateObject | o | ) |
Implemented in GridGraph, PointGraph, RecastGraph, and NavMeshGraph.
| void UpdateArea | ( | GraphUpdateObject | o | ) |
Updates an area using the specified #GraphUpdateObject.
Notes to implementators. This function should (in order):
Implemented in GridGraph, PointGraph, RecastGraph, LayerGridGraph, and NavMeshGraph.
| void UpdateAreaInit | ( | GraphUpdateObject | o | ) |
May be called on the Unity thread before starting the update.
Implemented in GridGraph, PointGraph, RecastGraph, and NavMeshGraph.
| void UpdateAreaPost | ( | GraphUpdateObject | o | ) |
May be called on the Unity thread after executing the update.
Implemented in GridGraph, RecastGraph, PointGraph, and NavMeshGraph.