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    A* Pathfinding Project
    4.2.3
    
   The A* Pathfinding Project for Unity 3D 
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Pruning of recast navmesh regions. More...
Pruning of recast navmesh regions.
A RelevantGraphSurface component placed in the scene specifies that the navmesh region it is inside should be included in the navmesh.
Public Member Functions | |
| void | OnDrawGizmos () | 
| void | OnDrawGizmosSelected () | 
| void | UpdatePosition () | 
Static Public Member Functions | |
| static void | FindAllGraphSurfaces () | 
| static void | UpdateAllPositions () | 
| Updates the positions of all relevant graph surface components.  More... | |
Public Attributes | |
| float | maxRange = 1 | 
Properties | |
| RelevantGraphSurface | Next [get] | 
| Vector3 | Position [get] | 
| RelevantGraphSurface | Prev [get] | 
| static RelevantGraphSurface | Root [get] | 
Private Member Functions | |
| void | OnDisable () | 
| void | OnEnable () | 
Private Attributes | |
| RelevantGraphSurface | next | 
| Vector3 | position | 
| RelevantGraphSurface | prev | 
Static Private Attributes | |
| static RelevantGraphSurface | root | 
Additional Inherited Members | |
  Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () | 
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) | 
| Handle serialization backwards compatibility.  More... | |
| virtual void | Reset () | 
| Handle serialization backwards compatibility.  More... | |
      
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| void OnDrawGizmosSelected | ( | ) | 
      
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Updates the positions of all relevant graph surface components.
Required to be able to use the position property reliably.
| void UpdatePosition | ( | ) | 
| float maxRange = 1 | 
      
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