| 
    A* Pathfinding Project
    4.2.3
    
   The A* Pathfinding Project for Unity 3D 
   | 
 
Helper for navmesh cut objects. More...
Helper for navmesh cut objects.
Public Member Functions | |
| void | DiscardPending () | 
| Discards all pending updates caused by moved or modified navmesh cuts.  More... | |
| void | ForceUpdate () | 
| Checks all NavmeshCut instances and updates graphs if needed.  More... | |
| void | UseSpecifiedHandler (TileHandler newHandler) | 
| Use the specified handler, will create one at start if not called.  More... | |
Properties | |
| float | updateInterval [get, set] | 
| How often to check if an update needs to be done (real seconds between checks).  More... | |
Additional Inherited Members | |
  Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () | 
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) | 
| Handle serialization backwards compatibility.  More... | |
| virtual void | Reset () | 
| Handle serialization backwards compatibility.  More... | |
| void DiscardPending | ( | ) | 
Discards all pending updates caused by moved or modified navmesh cuts.
| void ForceUpdate | ( | ) | 
Checks all NavmeshCut instances and updates graphs if needed.
| void UseSpecifiedHandler | ( | TileHandler | newHandler | ) | 
Use the specified handler, will create one at start if not called.
      
  | 
  getset | 
How often to check if an update needs to be done (real seconds between checks).